Starship Troopers: Terran Command

Starship Troopers: Terran Command

166 ratings
Fuegoleon Gorge
   
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28.742 MB
19 Jul, 2024 @ 11:45am
20 Jul, 2024 @ 10:28pm
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Fuegoleon Gorge

In 1 collection by FindingPudge
Pudges Stand Alone Maps
28 items
Description
Can the Mobile Infantry hold out against the increasing Arachnid attack waves? Will the gorge fall under Arachnid control, or can the M.I. finally push forward and clear the gorge!


Created by: FindingPudge
A.I Voice (elevenlabs) & Artwork (Nightcafe) used in Mission.
9 Comments
CleoPatra ✿ 6 Aug, 2024 @ 5:52am 
Very fun map and a challenge just beat it was fun the entire way though only complaint is the very first wave is abit hit or miss if you live or not.
dennis.larsen 27 Jul, 2024 @ 12:39pm 
Great map. Thanks.
Merluca Kitsokami 21 Jul, 2024 @ 2:22am 
Dont worry. That sounds just like some very funky game thing that happens only on special occasions.

Still the map is fun, but damn its a slog, espacily with the low vision cause of night!
FindingPudge  [author] 20 Jul, 2024 @ 10:26pm 
As far as i can tell the only thing I can do is remove the auto-saves after each building is complete, I have moved the auto-save to be done after each wave ends to see if that makes a difference.

Sadly I'm unable to figure out why the auto-save is bricking the map (Only thing comes to mind is how the game engine handles its saves with the triggers which would mean I'm unable to do anything about it)

Apologises for the time wasted you have spent on this (Both) and for anyone else who has has this issue, But thank you for bringing this up to me. I will keep testing myself and see if there is anything else i can do.
MAD 20 Jul, 2024 @ 3:30pm 
Did some additional testing and it does not appear to be related to the message box. It seems to be tied to the first counter attack wave that happens as the scenario transitions to the destroy hives phase. If you clear it completely saves work as expected and the scenario continues without issue. A save at any point during that attack seems to break the map.
Merluca Kitsokami 20 Jul, 2024 @ 12:33pm 
Yep, just had the same happen, loading the autosave that happens if you finish building the last structure, seems to brick the map
FindingPudge  [author] 19 Jul, 2024 @ 10:13pm 
Hmmm never heard of this happening before. I'll see what i can do to try replicate this and see if its a fix that can be done by me, or if it just a game issue that can not be fixed by me.

Thank you for sharing.
MAD 19 Jul, 2024 @ 8:24pm 
The objective to clear the hives seems to get broken when loading a save made shortly after the last building was made. Had this happen with an autosave, and a quicksave. I am not sure if the message box with the new objective was displayed before or after the save was made. No attack waves spawn, and the objective markers are not on the map.

I am not familiar with the scripting for this game, but it feels like a maybe the triggered event has not finished executing when the save was made and some flag did not get set as a result. The game when loaded is thus in a state where the trigger condition cannot be satisfied any longer and the script to advance the scenario never executes completly.
FindingPudge  [author] 19 Jul, 2024 @ 11:48am 
Testing has been done buy several players of different skill levels and the map is beatable, Might be a bit of a slog!

While testing was completed and most early mission bugs where found and sorted, Some may still arise, Please report any issues you find so I can fix them!

I hope you enjoy!