Garry's Mod

Garry's Mod

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gm_SubTrainStation [HL2 Themed map]
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
57.923 MB
20 Jul, 2024 @ 5:06am
21 Jul, 2024 @ 10:12am
2 Change Notes ( view )

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gm_SubTrainStation [HL2 Themed map]

Description
P L E A S E ! READ THE DESCRIPTION!

I'm not going to answer questions that have an answer. "FAQ" is written below.

HL2EP1, HL2EP2 AND CSS CONTENT IS REQUIRED

Hello everyone!

This is my another Half-Life 2 themed map named gm_SubTrainStation!

What does the mappack include?
This mappack includes 1 map for 🛠️ sandbox mode 🛠️

❓ What is it ❓

Abandoned railway fork station, rebuilded into a combine substation.When these were residential buildings, but now they are just supports for huge power lines. it also intersects with the sewer and the entrance to the abandoned, infected and full of corpses subway. At the same time, this map is a sandbox version of the original map "Between" Metro Zero. That's why there are no NPCs, entities (almost), death zones and campaign triggers.

features

-Map detalization! A LOT of map details.✔️
-AI Nodes for NPC's navigation!✔️
-Navmesh included!✔️
-Some breakable details✔️
-HDR lighting!✔️
-Unique lighting that replicates the reflection of light in real life.✔️
-Ambient sounds✔️
-Some scripts and scripted scenes.✔️

Imported content from:
-L4D
-L4D2
-ULTRAKILL
-Entropy:Zero 1/2

The map is perfect for shooting machinima, take screenshots, playing sandbox, playing with NPCs and Nextbots
I have been making this map for a long time and I hope you enjoy it!
Rate and subcribe :)
⭐If you want to support me, you can put a reward for this addon⭐

❤️Also check out my other maps in my profile!❤️
22 Comments
Endangered Luke-Crab 14 Jan @ 12:19am 
can you destroy the substation?
The NikityKot  [author] 31 Jul, 2024 @ 1:22am 
:luv::candles:
CubeOfIce 30 Jul, 2024 @ 4:13pm 
I just lost one of my cats as well on the 17th. I'm terribly sorry for your loss. They'll always be with you in your heart. <3
Kamzo 27 Jul, 2024 @ 11:39pm 
Rest in peace to your cat, man. Wish you all the best.
The NikityKot  [author] 26 Jul, 2024 @ 10:55am 
Because when I pressed the map reset button, the game crashed due to the number of physical props. Or due to their interaction. That's why I turned most of the props into dynamic class. Why aren't pipes and walls prop_static? I don't know. If necessary, it can be corrected.
Tiny Desk Engineer 26 Jul, 2024 @ 9:34am 
Why is nearly every prop in this map that isn't a prop_physics a prop_dynamic?

Why do unmoving pipes on the wall need to not be prop_static?
dosh.ivon 25 Jul, 2024 @ 12:19pm 
the goat posted
Obliga$ 24 Jul, 2024 @ 12:19pm 
yuuh the goat of hl2 themed maps!!
The NikityKot  [author] 21 Jul, 2024 @ 10:46am 
Thanks I'll know
Akis_02 21 Jul, 2024 @ 10:45am 
i would guess you tried to make them not blurry because of the low texture resolution, you dont have to resize them, you can enable "point sample" flag in the vtfs to make them not be effected by the blurriness