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Thanks for letting me know. While I do love the Su-47 and its an interesting thought I can't say that I have the time for this as I am quite busy with other projects. Nor do I currently have any interest in "modern time" stuff either, so it's not going to happen I'm afraid.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=956113696
This here (and its dependency) are open source Su-47 and Su-33 mods respectively. The Su-33 model needs some work because the pylons are jank but the Su-47 just needs modern scripting and it's basically good to go. Notably, it's not compatible with the Jets DLC or how any modern pylon stuff works in ArmA.
If it interests you, many of us would love to see this old mod repacked and resurrected. Again, it is open source, so you're allowed to do that. If you do, I'll bankroll a texture artist I know to give it lots of awesome skins.
Same rules apply here as in my reply on the Tucano.
Hi
I am writing to you regarding your two mods - Embraer EMB 312 Tucano and MiG-29 - and would like to inquire about the possibility of including them in my mod pack as one mod, which I am preparing for a private, non-commercial server. I appreciate the tremendous amount of work you put into creating these models, and I would like them to be available in my project, of course with full respect for your rights as the creator.
I will include direct links to the original downloads of both mods and to your profile in the mod description, so that users can easily find the source and appreciate your work. If you have any additional conditions or preferences regarding the use of your mods, please let me know - I will be happy to accommodate them.
Links to your mods:
Embraer EMB 312 Tucano: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3342284397&searchtext=tucano
MiG-29: [link]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3293862693
class Velocity
{
type="vector";
source="velocity";
pos0[]={0.5,0.47};
pos10[]={1.116,1.091};
};
class ImpactPoint: Velocity
{
type="vector";
source="ImpactPoint";
};
class ImpactPointRelative: Velocity
{
type="vector";
source="impactpointweaponRelative";
};
class Target: Velocity
{
source="target";
type="vector";
};
class TargetingPodDir: Velocity
{
source="pilotcamera";
type="vector";
};
class TargetingPodTarget: Velocity
{
source="pilotcameratarget";
type="vector";
};
class WPPoint: Velocity
{
type="vector";
source="WPPoint";
};
class Airport1: Velocity
{
type="vector";
source="airportCorner1";
};
class RadarBoxes
{
type="radar";
pos0[]={0.5,0.47};
pos10[]={1.116,1.091};
width=4;
points[]=