Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MAKAR CARRIER RE2
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
88.413 KB
21 Jul, 2024 @ 9:45am
27 Jul, 2024 @ 7:08am
3 Change Notes ( view )

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MAKAR CARRIER RE2

Description
Hello, this is my mod to JRandall's fantastic carrier..
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3246469142&searchtext=makar
I modded it to be fully flight worthy including some defense turrets.. It has advanced warp and shield with some small shield boosters.. a farm is included also..
Thanks Jeff for this great starter design so we can mod it as we go..
Have fun guys,
Rootzij
3 Comments
Dosboy 15 Dec, 2024 @ 3:24pm 
Nice work!
lorienbg 3 Nov, 2024 @ 12:01pm 
Missing gravity generators?
Rokkand 25 Jul, 2024 @ 7:46pm 
Hey Rootzij, I've been working on modifying your mod to JRandall's carrier and noticed that the rear of the ship does not have oxygen. I found the problem - in JRandall's original design, there was a Basic Large Generator with a block on top of it. In your design, you removed those blocks and put in two Improved Large Generators. However, the block above the original Basic Large Generator is needed in order to make the rear of the ship breathable.

Great work on your tweaks, though! My design is targeting zero fuel consumption with thrusters off, so I've removed most of the turrets and have been putting in Plasma Turbines. BTW, the extra fuel tanks you put in above where the Large Plasma Turbines are supposed to go prevents the Turbines from going in. I worked a solution where I dropped the bottom of that area by one block to accommodate the Turbines, but I might just remove some of the fuel tanks instead.

Cheers,
Rokkand