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One thing that might help is to make it so the assassination takes place somewhere that doesn't have built-in bodyguards-- in my case, it took place in the courtyard of a fort, and the "bodyguards" were part of the garrison and didn't even have a commander, not actually official bodyguards of the person they protected. I don't know much about modding, and I know nothing at all about the system the game uses to determine which battlefield type an assassination attempt uses, but if this is moddable then avoiding courtyards and perhaps taverns would at least prevent random interference.