Dominions 6

Dominions 6

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MA Alar, Dreams of Tartarus
   
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22 Jul, 2024 @ 3:33am
5 Aug, 2024 @ 7:34am
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MA Alar, Dreams of Tartarus

In 1 collection by Casus_Bellum
Hexabellum
14 items
Description
Opened a Ko-Fi account. Nobody asked me to and you gain nothing by tipping. If you like my nations enough that you still want to tip here's the link: https://ko-fi.com/casusbelli42

This is the second mod nation I ever made, and it didn’t get the love it deserved up until now. Inspired more closely by D&D Illithids and "alternate Dominions history". The shard of R'lyeh was not the only shard from the distant Star. Another one fell and dug its way all the way to Tartarus. The Illithids that evolved there are even more cruel, power hungry and they do have a taste for brains - the only things preventing the nightmares from driving them insane. Yet even that does not seem to work all that well. Now Alar - the climbing city, has reached all the way from Tartarus up to the caves beneath the surface. And the Illithids plan for Alar to climb all the way up to the void. The most powerful Illithids sequestered themselves as the nightmares had the worst effect on them. Or so they say... It seems that for some reason they are slowly turning into Horrors. The Illithids of Alar also like shaping the flesh of unfortunate slaves with their larva and exposure to void energies. There are also some undead Alhoons who roam the plains of Tartarus as sacred pariahs. Finally, if one so chooses, The Most Just Knightly Order of the Illithids of Tartarus can be summoned to help combat undead threats or just to bulk up your army with a wall of knights in full meteoritic plate.


--v 1.01
-- FIX Fixed a whole bunch of typos! Thanks isiarca [XIX] Vanguard
-- FIX Sublime Dreamer was missing the sacred tag
-- FIX Alhoons, Illithiliches, all Dreamers and the alhoon hero immune to insanity inducing assassinations
-- FIX Descend the Endless Stairs was not castable when upgrading to Alar Rising and Alar Ascendant
-- FIX some summons had gold upkeep, it is now removed. knights and paladins of tartarus have gold upkeep
-- FIX tartillith Monstra had mr 30 and mor 18, should have been the other way around
-- FIX Tartillith Spirit had 18 mor instead of 30
-- FIX Casting Build Brain Farm did not in fact build a brain farm
-- FIX Summoning becaon didn't work properly (I think)
-- CONTENT Added item Dreadcatcher Headband - mr +1, mor +2, grants immunity to nightmares.
Popular Discussions View All (1)
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23 Jul, 2024 @ 4:53pm
Typos
isiarca
24 Comments
Oonai 26 Feb @ 3:22pm 
Sorry if is obvious, but i dont get how to use the surface Alar spell, or the staircase ones. I cannot select caves, but when I try to select the surface the maximun distance is always 3 (and the spell only has 1). Where i have to do it?
verserixic 26 Jan @ 6:35pm 
Lesson learned: Look before surfacing. Had a disease site in my surface Alar and just soooo many dead tentacle friends.
Udhuleren 15 Oct, 2024 @ 2:00am 
The bond with tartatian spell only changes the chassis, not the base magic paths. very dissapointed. I found breaking through the surface very difficult on a donut cave system map. would reccomend other options.
Chaotic Evil 9 Oct, 2024 @ 1:37pm 
There seems to be an overlap with 'Nys New Nations' from Nyaxe "vansam", as some of the Illithid units are added to the roster of one of their nations while the Illithid nation doesn't exist anymore. Figured I should let you know!
anaris 3 Oct, 2024 @ 11:20am 
Why climb or descend the endless stair when it requires a cave exit anyway? Is there something this can transport that can't just walk?
Pyrzeron 17 Sep, 2024 @ 5:46am 
:COCrune1:
isiarca 12 Sep, 2024 @ 12:26am 
Just found out that Dreamers aren't exempt from the nightmares of Tartarus. Specifcially, I had a Dreamer Supreme get attacked by one (which also died to hybrid shock troopers like the time I mentioned 2 days ago, preventing the target from gaining insanity). I don't think it's unfitting for the Dreamer units to suffer insanity as a side effect of their actions, but thought I should report it as potentially a bug.
isiarca 10 Sep, 2024 @ 1:29am 
I checked the battle replay more closely and have a minor correction: the guards in the courtyard were of the same unit type as the units I had loitering in the fort, but were spawned just for the battle and went back to not existing when it ended, like province defense.
isiarca 10 Sep, 2024 @ 1:18am 
Just had a funny bug that I'm afraid there's probably no solution for: if you assign bodyguards to someone and the insanify event targets that commander, the bodyguards can preserve the commander's sanity by killing the Nightmare of Tartarus or being targeted by its spell.

One thing that might help is to make it so the assassination takes place somewhere that doesn't have built-in bodyguards-- in my case, it took place in the courtyard of a fort, and the "bodyguards" were part of the garrison and didn't even have a commander, not actually official bodyguards of the person they protected. I don't know much about modding, and I know nothing at all about the system the game uses to determine which battlefield type an assassination attempt uses, but if this is moddable then avoiding courtyards and perhaps taverns would at least prevent random interference.
Casus_Bellum  [author] 8 Sep, 2024 @ 3:32pm 
@raylordraymondo it is by design. they give you resources in exchange for gold. You can basically use them to fix forts that have too few resources for recruiting what you want