Victoria 3

Victoria 3

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Dynamic Names for Subjects
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22 Jul, 2024 @ 3:31am
2 Jul @ 8:44pm
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Dynamic Names for Subjects

Description

Now, the names of all subject nations will be uniformly changed based on the [Subject Level] and [Suzerain's regime]!!

Subject Nation Names Only

  • Each level of subject nations under monarchical, theocratic, presidential, parliamentary, and committee systems has corresponding special names.

  • You can make some simple presets in the Game Rules, such as the length of subjects names (short names for only 1 words, two different naming systems), prefixes and suffixes for colonies, etc.

  • A new diplomatic action "Appoint Local Government Leader" has been added, which is more lenient than the original appointment of governors (AI won't use it).

  • Some subjects have additional flavor name settings, such as puppet nations called "Reichskommissariat" when the suzerain is a fascist nation.

For Example

If the suzerain has a committee system, then the name of its subject nation, North Korea, would be (the short name is in parentheses):
  1. Puppet or Vassal: North Korean Special Zone (North Korean Province)

  2. Protectorate or Tributary State: Union of North Korean (North Korean District)
    #If North Korea also has a republic, then it would be called the Union Republic of North Korea
    #If North Korea also has a committee, then it would be called the Union Socialist Republic of North Korea

Compatibility

Compatible with any mods that do not involve modifying country names.
If other mods have changed the dynamic country names in the file \common\dynamic_country_names\00_dynamic_country_names, especially in the DEFAULT,
DEFAULT = { # ACW revolters dynamic_country_name = { name = csa_revolt_name …… } }
that is not compatibility. For example, [names of nations] is NOT(now [names of nations] is compatibility,thanks that @Shavius for the Compatch.), and [OTTO's Dynamic names] is OK.

Other
  1. It is apologized that not presenting the English introduction to the English client in a timely manner due to my previous unfamiliarity with STEAM operations.

  2. Thank you that using this mod. I am not the native English speaker and this introduction are translated by machine which modified by my shallow knowledge.
    By that, the localization flavor of English is actually quite crude too. If you know how to do it well, give me a hand plz OvO.

Popular Discussions View All (1)
1
18 Jun @ 9:34pm
军政事务局怎么成立
荆棘
138 Comments
茶锈  [author] 1 Aug @ 7:55pm 
也有道理,多做一套规则
Killer Queen 29 Jul @ 11:10am 
提个建议 君主制类型的附庸可以用比自己低一级的国家名称 例如王国 公国 或者干脆直接用国为后缀 否则看起来十分违和
茶锈  [author] 12 Jul @ 2:23am 
不知道有没有单独针对法律群组的通过修正,这种情况建议还是用刀鱼理赔简单省事

日志这个我也不知道咋办看起来是硬伤,不过随着1.9.6的更新应该都开新档了问题不大
八爪蜘蛛米海尔 7 Jul @ 10:46am 
@茶锈 改名日志中途无法激发
八爪蜘蛛米海尔 7 Jul @ 2:07am 
话说要不要给附庸一个修正,让附庸国改治理制度的成功率为0?每次看到殖民领改成委员会实在是难绷
茶锈  [author] 2 Jul @ 8:45pm 
7.3
-将决议挪到日志
-新增北亚的两个名字:西伯利亚联邦和岭北行省
-新增一个特殊条款,主要是用来拿附属国的条约港
茶锈  [author] 30 Jun @ 1:00am 
之前嫌麻烦没多搞2个决议负责收起隐藏((后面可能会换成日志按钮的形式。北亚地块太少了,一个西伯利亚和通古斯就几乎没了,不过也不是不行
MION 29 Jun @ 9:24pm 
建立北美,拉丁美洲那些决议可以隐藏吗,能不能加一个建立北亚的
茶锈  [author] 29 Jun @ 8:13pm 
have fixed
Lex 27 Jun @ 3:16pm 
There are missing localization strings for novf_protectorate_subject_gov.