Arma 3
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Hearts & Minds Altis (BCC)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
13.941 MB
23 Jul, 2024 @ 6:18am
8 Nov, 2024 @ 6:34am
6 Change Notes ( view )
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Hearts & Minds Altis (BCC)

In 1 collection by ᶜ8ᴱ ๖ۜBlueDaddy
BlackCandleCrusaders Missions/Mods
23 items
Description
📝 Introduction
Hearts and Minds is a cooperative Military Simulation (MilSim) mission that aims to recreate a post war environment based on an insurgency gameplay. Tura forces retreated from Altis and NATO deployed units and vehicles to help the local population. A new formed group, known as "Oplitas", is against the NATO intervention and is ready to fight.

✅ Goal
Your main task is to defeat the "Oplitas" group and restore peace and order in Altis. The militia has an unknown number of hideouts in the island that need to be destroyed. They have also ammo caches in various locations, destroy them to weaken its power.

💞 Actions
Bad actions cause bad effects. Infact there's a reputation system: helping the local population, fighting the "Oplitas", disarming IED will rise your reputation; killing civilians, mutilate alive/dead civilian, firing near civilians for no reason, remove banana, damaging/destroying buildings, breaking locked door, losing vehicles, respawns will decrease your reputation. At the beginning you have a very low reputation level, so civilians won't help you revealing important information about Oplitas, they will likely lie instead.



✨ Features:

Dedicated server support only

Dynamic battlefield

Enemies, civilian and animals spawn randomly

Random patrol and traffic

Dynamic caching system to save performance

Extend battlefield to sea (you are not safe on sea!)

Reputation system

Realistic IED/Suicide/Drone bomber system

Civilian interaction

Orders/drop leaflets

Request a lift

Discussion (interpreter)

Fleeing

More than 19 side mission

Deep ACE3 support

Use mainly ACE interaction

Rearm system

ACE Fortify

Logistic system

Tow

Vehicle in vehicle extended

Sling loading

Repair destroyed vehicles

FOB/Rallypoints

Gameplay elements

Intel about cache and hideout

Chemical Warfare

Spectrum devices

Under the hood

A lot of optional gameplay

More than 386 enemies and 29 civilians factions available

Full saving Database (even player markers)

Easy map change (See here)

ACE Headless support

Something I forgot for sure

Wanna Join The BCC Our Discord Link Here: >
7 Comments
Oggy'Belakeegh 20 Nov, 2024 @ 12:56am 
Hey man Not sure if your taking recommendations But if you made a port of this to Takistan it would be very kewl.
ᶜ8ᴱ ๖ۜBlueDaddy  [author] 8 Nov, 2024 @ 6:34am 
alright should be done but if not feel free to harass me
RagingRabbit 8 Nov, 2024 @ 6:25am 
cheers dude for the updat hopefully you can fix it as i love work put in to it :NATO:
ᶜ8ᴱ ๖ۜBlueDaddy  [author] 8 Nov, 2024 @ 6:21am 
i just checked the file and this was just a tester for my unit so its basically corrupted, but i can try and salvage it
RagingRabbit 8 Nov, 2024 @ 6:17am 
thx buddy i keep a look out for things my end too :D
ᶜ8ᴱ ๖ۜBlueDaddy  [author] 8 Nov, 2024 @ 6:14am 
i honestly cant tell u atm, ive never had any issues with ace in the mission and its been awhile since i have played Hearts & Minds, maybe its something to do with ur addon settings for ace but ill have a look at it when i get the chance :P
RagingRabbit 8 Nov, 2024 @ 6:06am 
HI love the missoin but why dont the blood bags work ?