RimWorld

RimWorld

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Un-Limited Reborn
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Mod, 1.5, 1.6
File Size
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1.026 MB
23 Jul, 2024 @ 11:10am
30 Jul @ 8:59am
16 Change Notes ( view )

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Un-Limited Reborn

In 1 collection by NuanKi
My Mods
20 items
Description
Un-Limited Reborn: Because Flesh is So Last Season

Still stuck with those pathetic flesh limitations? Welcome to Un-Limited Reborn—the mod that laughs in the face of your colonists’ biological constraints!

Why settle for ordinary when you can have your bionics shatter the pitiful barriers of mere mortal stats? With Un-Limited Reborn, we’ve kicked those old, boring limits to the curb and let your bionic enhancements go wild. Who needs weak, squishy flesh holding you back when you can break the boundaries and make those stats truly extraordinary?

Features:
Goodbye to Limits: Say adieu to those annoying stat caps and hello to unrestrained power.

Curves Are for Losers: Forget those pesky PostProcessCurves limiting Melee Hit Chance, Dodge Chance, and Shooting Accuracy. Your colonists will be straight-up legendary!

Skill Need Factors, Schmactors: Linear scaling with base values and bonuses per level—your pawns will reach absurdly awesome prowess!

Aesthetic Mod Menu: Tweak your newfound power in a visually appealing, easy-to-use configuration menu.

Need more info? Check out the Wiki Page here![github.com]
Find uncapped stats, technical details, advanced settings explanations, and more to maximize your limitless power.

Recommended Mods:

Compatibility:
Compatible
Incompatible
UnLimitedArmor
Better Talking and Hearing Matters
Un-Limited (Unofficial)
Un-Un-Limited
Un-Limited


Inspired from: Un-Limited

Having a blast with the limitless power?
Show some love with a thumbs up and a favorite – let's keep the madness alive!

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Popular Discussions View All (2)
22
8 Jul @ 5:11pm
PINNED: Bug Reports
NuanKi
16
23 Jul @ 10:55pm
PINNED: Suggestions and Ideas
NuanKi
285 Comments
NuanKi  [author] 29 Jul, 2024 @ 9:03pm 
Unlocks everything
In the images you can find a preview of what can be unlocked
Morcalvin 29 Jul, 2024 @ 8:15pm 
Does this uncap armor rating limits or do I still need to use the separate mod for that?
NuanKi  [author] 28 Jul, 2024 @ 11:28pm 
The calculation type for gathering yield and mining yield used in vanilla gameplay is per level, so any value past level 20 would have the same value as level 20.

I added compatibility to increase those levels from 21 to 100.
By using the "Change Calculation Type," it turns into base level and bonus per level, essentially making it able to scale infinitely. Either way, there is compatibility up to skill level 100 while using EndlessGrowth regardless of the calculation type
krzarb 28 Jul, 2024 @ 11:18pm 
Thanks for the reply. I’m not sure if I’m understanding correctly, but will endless growth still give increases in yield when mining, plants, animals etc go past level 20? Or are the stat increases past that point just work speed increases?
NuanKi  [author] 28 Jul, 2024 @ 9:40pm 
Changing the calculation type will increase it from 113% to 125% at level 20, here the only solution is bionics, implants, drugs, serums to increase pawn capacities like manipulation, sight, etc.
also Vanilla Apparel Expanded includes clothes/tools to increase specific stats for mining/gathering etc...

While using Endless growth is doesnt matter if you change the calculation type or not, they are compatible up to level 100, but changing the calculation type increases the value per level more than using the "normal compatibility"
krzarb 28 Jul, 2024 @ 8:18pm 
Hi. After booting the game up again the post processing that was happening to melee dodge chance is no longer being applied and is (gloriously) far exceeding 50%. Now the only two stats that seem to lag behind all others are plant and mining yield as I think manipulation and sight only contribute 30 and 20% importance to them, respectively. Does changing skill need factors settings have much of an effect on these values, or do you need a mod like endless growth to take full advantage? Cheers and thanks for working on this mod :)
NuanKi  [author] 28 Jul, 2024 @ 3:02pm 
There seems to be a external mod interfering, pls upload your log in the Bug Reports Discussion, your mod list, and any extra information could help me find the cause
krzarb 28 Jul, 2024 @ 2:17pm 
I’m running FSF advanced bionics and the pawn in question has mostly archotec limbs which give 200% efficiency with that mod. The pawn also has 20 melee skill. The info card says something like 120=>50 for the dodge chance post processing. Granted, a value over 100 would be a bit absurd.
=>PR<= XxDEM0NIKSxX 28 Jul, 2024 @ 11:25am 
goated mod in ohio 👍
=>PR<= XxDEM0NIKSxX 28 Jul, 2024 @ 11:25am 
AGIHAEGJAJLBSJ;G;SMNBBNG