RimWorld

RimWorld

916 ratings
EndlessGrowth
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
274.297 KB
27 Nov, 2022 @ 1:11pm
17 Jul @ 5:58am
10 Change Notes ( view )

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EndlessGrowth

Description
This mod removes the skill cap of 20, making it possible to scale way higher.

It requires Harmony to do all of its things, but who doesn't have it nowadays.

Of course, I've been heavily inspired of Ducks' Insane Skills while creating this, and the lack of a 1.4 update pushed me to learn Transpiling and do my own little version of it, so feel free to check out his mod as well (which does kinda the same so clearly not compatible)

By default, most stats are going to be made useless by caps. You can use the Un-Limited mod by Alexis Grimm (or Un-Limited Reborn by NuanKi) to make everything work better

You have different settings you can use to decide if you want to have a max level, if you want to allow prices to be abused, mute notifications, etc... (Don't forget to restart the game to apply)

If you need to change how levels are learned, you can use Mad Skills as the Endless Growth mod will not reimplement what that mod is doing.

Although there is no theoretical limit, my lazyness made me make everything scale up to 100.

Level 100 requires 650K XP to reach from level 99 so it should be fine to assume no one will ever reach it.

Bills' max level is set to 100 by default, unless you have a pawn that has a skill level above level 80, in which case it is set to that level + 20 (Can be set by a setting). If a bill is set to max level, it will be scaled up everytime the max is raised to make sure you don't have to micromanage them. If a max level is selected, then that will be the max for bills instead (min of 20).

For now, this mod is very limited, I mostly ended up correcting bugs I found while testing and doing what I saw as important, but the future is bright. I do intend to make it better to scale your characters above certain skill levels. If you have any ideas, hit me with a comment, it'll certainly help if people spot where the scaling breaks or isn't enough to be useful.

For the sake of simplicity, I removed the hard limit on Quality, which means you can now get Legendary items, and Masterwork items should be more frequent (as I've made Legendary be the one to follow the old Masterwork rules in place). The curves were all custom mades using my own little hands, so if you feel like it's a bit too OP, feel free to comment about it, I'm all about feedback.

The curve on Quality is mostly vanilla before level 20, and then it goes:
20 - 4.2
30 - 5.0
40 - 5.7
50 - 6.0
100 - 10.0

In vanilla, when you roll a 5 (max level of masterwork without inspiration), you still can get rolled down since it will do another GaussianRandom on it half of the time (Rand.Value < 0.5) which will again get Clamped to 5 afterwards. I changed it so that it only does it on a value of 6, and clamping to 6, meaning you an get Legendaries without inspiration and masterwork are a bit more frequent.

All of this means level 20 is mostly excellent, 30 is mostly masterwork and 50 is mostly legendary.

I haven't done enough in depth testing to my liking (especially since it's my first mod using Harmony Transpilers), but I feel like releasing this will most likely help me iron out the details, so feel free to complain if something breaks.

This mod is compatible with Vanilla Traits Expanded's Perfectionist trait (you can create legendaries with it).

Russian translation by LeonusDH [github.com]

Github link [github.com]
Popular Discussions View All (5)
34
56 minutes ago
PINNED: Bug Reports
Slime-Senpai
18
5 Mar @ 10:11am
PINNED: Ideas & Suggestions
Slime-Senpai
6
13 Jul @ 11:49pm
Mod compatibility
Victor
306 Comments
Kondinator 18 Jul @ 10:05am 
Anyone have a more detailed breakdown of the chances to craft legendary apparel? like is it possible to craft from level 21, or when is the threshold?
Slime-Senpai  [author] 18 Jul @ 6:01am 
Verify your bill's maximum allowed level. If you added this mid game, they won't auto increase to max
Die Gladiole 18 Jul @ 6:00am 
And I have the same problem as person below. About 20 as maximum level cap for crafting.
LucklevelE 17 Jul @ 10:18pm 
Good!This is what I wait for.But there a problem,when I want to craft something,it reminds me I can't make it because the skill above the allowed skill 20.
Capa Polar 17 Jul @ 8:00pm 
Thank you friend, you are a friend.
Quilava 17 Jul @ 9:40am 
Finally, now i can live my dream of one punch pawn :cool_seagull:
D9sinc 17 Jul @ 7:04am 
Thank you for the update.
FrAmed46 17 Jul @ 6:35am 
Hey here's a weird request, can you let us add a cap to each skill on our own? Playing with the toughness skill mod, if the pawn gets anything past 20 they start to become [INVINCIBLE]. If you can figure out a way to do it i would be grateful.
Slime-Senpai  [author] 17 Jul @ 6:05am 
Doesn't take much to update since I mostly just need to bump the version and rebuild it. But I needed to access my PC and for that I needed to be home lol. Everything should be updated, I tried messing around a tiny bit and it seemed to work fine
BlueCitrus 17 Jul @ 6:02am 
I was looking for this and it just got updated. Thanks for the update mr slime!