Rain World

Rain World

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No More Rain World
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23 Jul, 2024 @ 3:05pm
30 Apr @ 5:51am
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No More Rain World

Description
---------------- CONTAINS WATCHER SPAWNS/SPOILERS WITH IT ENABLED!!! ----------------

---------------- OST CAN BE FOUND HERE: https://www.youtube.com/watch?v=OdC6tIOR_PA ----------------

---------------- NO MORE RAIN WORLD NEEDS TO BE AT THE TOP OF YOUR REMIX LOAD ORDER! YOU WILL HAVE SOME RAINY ROOMS IF IT IS NOT AT THE TOP! ----------------

Also known as World or Not So Rain World!

Removes the Rain and replaces it with a night that holds a very distinct ecosystem for all msc and vanilla regions. Dawn adds the functionality of a full day night cycle!

PLACE THIS MOD ABOVE EVERYTHING ELSE IN YOUR REMIX LOAD ORDER! that means the TOP of the list on the remix tab!

Contains Night threats (Made by Qwertz) for all the vanilla regions! MSC and extra regions will come in the future.
Has Support for Vanilla, MSC and watcher regions! (although bugs will most likely be present outside of vanilla regions)
Also contains support for a handful of mods! (REGION MODS HAVE THE SAME SPAWNS AT NIGHT!) (Should be Compatible with Rain Meadow!)

REGION CHANGE DETAILS:

Outskirts: Outskirts has stayed relatively same with the lack of rain. However at night, alot of creatures found in hunter campaigns appear to hunt.

Industrial Complex: due to its proximity to shaded, Industrial Complex has found a lot of creatures migrating into the factory halls for the night. With lantern mice, spiders of all sorts and scavengers being notable visitors.

Drainage System: Drainage system acts as a refuge for all water dwelling creatures that cannot survive in the open ocean. Tardigrades, Barnacles, salamanders and Eels acting as core denizens of the damp tunnels found here. Due to the vast amount of prey available here, some lizards tend to journey here as their hunting grounds.

Chimney Canopy: Chimney Canopy, that of which is the canopy of the factory halls, has acted as a major cross road for migrating creatures. Lizards venturing towards Sky islands use this as a core path, while water dwellers such as Eels and salamanders may be journeying towards the depths of the gutter in an attempt to reach their hunting grounds. Due to the amount of traffic in this area at night, vultures of all kinds have taken to this region as their own hunting grounds.

Garbage Wastes: Garbage Wastes at night is a rarity, in which its traffic drops exponentially at night time, with only apex predators being sighted patrolling here during that time. Some scavengers do stay within the trash heaps to look after the check points, with some brave individuals venturing out for pearls. This also applies to past garbage wastes

Shaded Citadel: Shaded Citadel is a region that is almost unchanged at night. The already pitch black halls only get worse, with some rooms being almost un-traversable without ample lighting. Due to the lack of change here, the ecosystem of the Citadel is practically the same at night, with the main danger being the visibility.

Pipeyard: Pipeyard acts as a secondary traversal point to go too and from SL and SI. Vultures use this as a hunting ground if they are out competed in CC but for the most part centipedes roam the mines.

Shoreline: Night Shoreline is another region that is rather empty at night, with only the purely aquatic creatures staying due to the lack of exit points from the remains of this aquifer. Some predators will however take this chance to prey on the smaller creatures here. This also applies to Waterfront facility however due to the extra terrain and places to hide, the amount of predators is significantly higher

Sky Islands: Sky Islands (due to its altitude and positioning close to farm arrays) has gained a lot of the same traits as LF. Its sun-soaked, humid and acts as a home for sky dwelling creatures during the day. However during the night as the ambient temperature drops, Lizards make the pilgrimage here to use the metallic surfaces as makeshift "Warming Rocks", making SI an abundant source of lizards of all kinds.

Farm Arrays: Due to the lack of rain, LF has become much hotter. the ambient temperature and lack of crushing rainfall has caused farm arrays to become lush and overgrown, due to the thick foliage this region attracts all sorts of insects and other prey animals. As a result at night predators will use the cover of darkness to hunt the more than ample food available.

The Exterior: The Exterior is similar to shaded in its unchanged nature. With traversal of it being the main danger. Rot cysts may drop down from the interior to consume but outside of that, the ecosystem is roughly the same.

Five Pebbles: This area is unaffected with the rain, and is entirely enclosed and thus unchanged.

Subterranean: The depths of these caves is another traversal point, but as a whole acts as a refuge for blind or naturally night dwelling creatures. With it consisting primarily of black lizards, centipedes and monster kelp. Filtration System at night has become a dwelling for orange lizards, that of which out compete day times black lizards and feed on the smaller creatures that wonder into the pipes below.

Outer Expanse: Outer Expanse is a region that is roughly unchanged from its rainy counterpart. This is due to the majority of the region already being free from the rain. Sunken pier has taken on a lot of the ecosystem that's present in the rest of the region.

Submerged Superstructure: This regions main changes are found in Bitter Aerie, with the ecosystem being roughly the same due to the hard to reach nature of the sub region. The rest of this region however is enclosed and not exposed to sunlight, as a result the creatures that dwell here have stayed roughly the same.

NMRW needs to be at the TOP of the load order! I cannot guarantee compatibility for mods outside of the list below. LOAD ORDER CHANGES WILL TAKE LONGER TO GO THROUGH WITH NMRW! Its a HUGE amount of files to merge!

--------------------- start of ONH

AY - Abyss

CA - Railway

CF - Central Factory

DI - Industrial District

MA - Swamplands

ME - Subway Line

OS - Oil station

SW - Swamplands (Purple)

VI - Suburbs

--------------------- Start of separate region mods

RW - Side House

HC - Howling Rift

GH - Hanging Gardens

BL - Badlands

RF - Coral Caves

AK - Curious Ascent

DW - Deserted Wasteland

LW - Lush Mire

HW - Moonlit Acres

PA - Pilgrims Ascent

SK - Stormy Coast

TM - The Mast

US - Undersea

BY - Purification Conduits

Connected Watcher regions

Sunlit Trail Mods -------------------------------------------------------------------------

FR - Far Shore

MF - Moss Fields

CW - Chasing Wind

Expanded Mods -----------------------------------------------------------------------------

Expanded Industrial

Expanded Outskirts

Expanded Drainage

Special thanks to Bro for help optimizing the mod with code, Axoletrw for their incredible playtesting and Qwertz for their amazing music!!

Spawns may be slightly unbalanced! Feel free to suggest tweaks :>
Popular Discussions View All (1)
8
2 Jul @ 10:38pm
Unofficial Suggestions Discussion
FishStrats
228 Comments
Tryn  [author] 22 hours ago 
yeah pretty sure its caused by the game updating and your mods not being reapplied.
braekin54 23 hours ago 
i was able to fix it my simply deleting then reinstalling the mod
braekin54 23 hours ago 
i unfortunately am also experiencing that

it sucks, i love playing this mod
Tryn  [author] 30 Jul @ 7:06am 
will try to replicate that soon.
Particle Decelerator 29 Jul @ 5:40pm 
Mods failed to apply due to the following error: Length cannot be less than zero.
Particle Decelerator 29 Jul @ 5:38pm 
Whenever I try to enable this mod, it fails to and then disables it again. I disabled all of my mods except expedition, more slugcats, rw remix, this mod, custom regions support, regionkit, pom, and dawn, so I don't think its an incompatibility of any other mods
Tryn  [author] 29 Jul @ 3:54am 
Should work fine
Particle Decelerator 27 Jul @ 6:39pm 
Is this mod broken?
Jaydent 23 Jul @ 7:51pm 
ok :)
Tryn  [author] 23 Jul @ 4:32pm 
I will when I upload a new build!