Timberborn

Timberborn

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zxuiji -m- Bentos
   
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1.418 MB
24 Jul, 2024 @ 4:03am
9 Jun @ 1:18am
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zxuiji -m- Bentos

Description
An explosion of flavour :D

Folktail & Emberpelts bento recipes are in bakery, IronTeeth bento in the food factory and greedy builders has access to both FT & IT recipes, GreedyEmbers to all 3 :)
64 Comments
Panchito Mágico 4 Jul @ 2:45am 
🙏😇
zxuiji  [author] 4 Jul @ 1:46am 
Yeah that is a typo, I'm assuming no-one's reported a crash due to it yet due to not having reached the stage of producing them for beavers to eat. I haven't reached that stage yet though I've now corrected it in my copy of the mod. I'll push an update to mod.io at a later date when I get back into playing TB. Hopefully the devs will have figured out the cause of the crashes I've been having when attempting to upload to the workshop by then.
Panchito Mágico 2 Jul @ 11:26pm 
Amazing! Thanks!

Also, there is another typo but I think it does not crash or does anything wrong, it's on Blueprints > Needs.

Your archive: Need.Beaver.EmberpelttsBento.json
I guess it should be: Need.Beaver.EmberpeltsBento.json

Probably it doesn't affect anything because I can play normally now but I think it's good to know! (I did not change it just in case).
<3
zxuiji  [author] 2 Jul @ 11:08pm 
panchito that turned out to be a typo on my part. I can't update my workshop mods atm for some reason so your choice are either to switch to the mod.io version/s via the mod manager or fix the typo yourself. In the latta case you just nee to go into the mod's folder and find the faction json for adding the bentos to emberpelts. Should be Faction.Emberpelts.optional.json but I mistakenly put Faction.EmberPelts.optional.json. Game is doing case sensitive recognition of file names it's loaded so it's not realising that the file is meant for the emberpelts and thus is not adding the needs and goods as declared in the json.
Panchito Mágico 2 Jul @ 11:02pm 
v0.7.10.2-5762fd5-sw
Exception: NeedSpec with id EmberpeltsBento is not used!
Timberborn.GameFactionSystem.NeedVerifier.VerifyAllNeedsAreUsed (System.Collections.Generic.IEnumerable`1[T] needSpecs, System.Collections.Generic.ICollection`1[T] allFactionNeeds) (at <4827091d584f4dc4b195d28e4710a336>:0)
Timberborn.GameFactionSystem.NeedVerifier.Load () (at <4827091d584f4dc4b195d28e4710a336>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <9117b1294fcf4df390fc07f3eef2285e>:0)
Panchito Mágico 2 Jul @ 9:44pm 
Why would you make "Emberpelts" mod a requirement? Literally its breaking my game
Cynagen (58/300β) 14 Jun @ 12:04am 
Understood and sorry I didn't go another page back on comments to get my answer. Here's to hoping you can find some way to detect if the Emberpelts are installed and patch accordingly, rather than requiring an additional entire faction.
zxuiji  [author] 12 Jun @ 8:43am 
cynagen as I've stated in my response to others, it's because it was the only way to support the faction within this mod and I don't want to clutter the mod space with "Bentos for faction X"
Cynagen (58/300β) 11 Jun @ 9:38pm 
why is emberpelts now a requirement?
zxuiji  [author] 11 Jun @ 12:21pm 
I don't think it's the EP update that did it since my copy won't auto update due to me having to download manually since the mod manager was getting stuck for some reason when trying to download it.