Total War: WARHAMMER III

Total War: WARHAMMER III

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OvN Lost World - No Landmarks Submod
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File Size
Posted
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576.391 KB
25 Jul, 2024 @ 2:06am
31 Oct, 2024 @ 9:18am
3 Change Notes ( view )

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OvN Lost World - No Landmarks Submod

Description
You come across a beautifully handcrafted settlement, already the immersion is too much. Your hand trembles as you hover over the settlement lore icon and begin to greedily lap up the lore. You are at breaking point but wait what is this, a landmark too, a beautiful trinity of immersion. But alas this crescendo of immersion proves too much and you have no option but to hastily quit the game.

Fear not, here is a submod that removes all custom landmarks from OvN Lost World.



OvN Team, Thanks & Credit
Please find a list here of the OvN team, thanks and credits.

Rate & Donate
Please rate up if you enjoy, upvotes feed the Hell Forges of Zharr-Naggrund so the Daemonsmiths can continue their unholy work!

If you want to donate to OvN Lost Factions project Buy us a Halfling Honeypot[www.buymeacoffee.com]. All donations received are shared with modders who work on the mod.
79 Comments
eLeSDi^ 29 Jul @ 9:57am 
@Tyronis2054 I have about 1000 hours using SFO + OVN (main) and I can attest I have no issues. they do work together and very much fine. They're very beautiful together
GLaDOS_cz 18 Jul @ 10:15pm 
The Baron: either you use mixer that is supposed to help mods to work or dont use any of those.
The Baron 18 Jun @ 11:32pm 
Can we have a version of this mod (no landmarks) that doesn't force the user to use mixers mod ? I just want to be able to enjoy the visuals without the balance changes and the other use of mods.
Comrade_Commissar 10 Jun @ 10:41pm 
is this mod compatible with the Old World
Peppy Clown 24 May @ 1:41pm 
i dont think this woks
it crashes when selecting a new campaign
Tyronis2054 21 May @ 2:00pm 
from what I read, in WH3 mod load orders should usually never be touched and they should be with whatever the default load order is. Also from what I read about the incompatibility between SFO and OvN Lost Worlds it's centered around the Landmarks, thus having no landmarks makes it compatible for SFO. I've asked several people on the SFO discord and they use this mod now in combination with main OVN Lost Worlds mod and SFO and all works fine...

So can't wait to use this for my next game since I'm back on the IEE map for some time before I move back to OWC again .. one day the dream of Lost World being compatible with OWC too will happen I hope!
Sir Rebral Balsy 21 Mar @ 4:42pm 
Does this sub mod need to go above or below OvN Lost World?
Is this version compatible with SFO?
shaky_rivers 9 Mar @ 1:55am 
@PIXY_UNICORN,HeKeToR, The Prince of Milk - Mod should never need updating, any problems running though lets us know
The Prince of Milk 23 Feb @ 3:00am 
Do you have any plans to update this?