Total War: WARHAMMER III

Total War: WARHAMMER III

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No more rogue army
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Tags: mod
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158.781 KB
25 Jul, 2024 @ 7:43am
1 Change Note ( view )

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No more rogue army

Description
Drop the spawn probability of the Rogue armies to 0%. Also reduce the unit recruitement of those to 0 per turn, from 4.

Campaign bound rogue armies (such as pirate fleet) still spawn.

After around 20 turn ingame to test it, i couldn't see any rogue army on land, all over the map.

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Réduis les chance de spawn des armées transfuge à 0%. Réduis également la capacité de recruitement de ces armées de 4 a 0.

Les armées transfuges liées aux différentes campagne ( comme les flottes pirates ) apparaissent toujours.

Après une vingtaine de tours de test, pas une seule armée transfuge visible sur terre, sur toute la map.
20 Comments
Mephisto  [author] 4 Jul @ 2:37am 
hum... i'll look into it. Thx for reporting it.
Crazy 3 Jul @ 1:47pm 
Not sure what they are considered as but the random events where savage orcs and beastmen spawn are spawning with this mod on now and they weren't before the latest patch
Mephisto  [author] 3 Jul @ 4:13am 
As always, there was no changes, so it should still do it's job... Just as a reminder, Campaign bound Rogue armies are still present, since they are on the map from day one, the mod simply prevent other from spawning. And I am not sure Beastmen/Greenskins hordes minor faction are considered Rogue armies.
Temp_player 2 Jul @ 3:36am 
Does this work on patch 6.2.1?
Crazy 28 Jun @ 2:48am 
Right now the mod is not working
Mephisto  [author] 7 Apr @ 2:33am 
No modifications on the spawning table from the new patch, so mod should still work as intended.
Я ЕМ ШАЛФЕЙ 3 Apr @ 2:11pm 
Update please!
Mephisto  [author] 4 Mar @ 2:07am 
@Marenna It should. IEE doesn't touch anything this mod does.
Marenna 3 Mar @ 8:49am 
Does it also work in 'IEE'?
DocHolliday 2 Feb @ 12:09pm 
Oh lol my bad I didn't realize that's what that was talking about at first. Thanks for letting me know.