Space Engineers

Space Engineers

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UNS Leviathan Mk.II
   
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Type: Blueprint
File Size
Posted
Updated
62.824 MB
25 Jul, 2024 @ 2:54pm
2 Aug, 2024 @ 10:32am
6 Change Notes ( view )
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UNS Leviathan Mk.II

Description
VERSION 2.0!! - now with more cowbell! **Please like and comment**

NO Mods, SCRIPTS must be enabled for full functionality, ALL DLC used, Experimental mode for PCU count. (Stats in pictures) Everything runs perfectly smooth on my mid level computer, just give it a minute to load.

-13 years in the Marines, and I've spent a lot of time on naval shipping so I've tried to keep it in that vein. I took that experience and built the Leviathan. It's pretty, not only on the outside but on the inside as well. 120+ hours building and rigging her out. Works well in creative and completed several shakedown runs in survival, no issues. Feel free to download, fight it, take it apart, explore (a lot not pictured), etc. [Credits below] IF YOU ENJOY, PLEASE LEAVE A THUMBS UP!!!

DUAL MASS DRIVERS
One of the many Mk.II upgrades- takes about 2 seconds to fire, 3 seconds to reload. Fire warhead projectiles at ~950 to 1015 mps. (Even with stock vanilla speed limit. Such is the power of clang) Ridiculously powerful - for fairness I do not recommend this ship for PvP. Versus the Rex Mortis, Salvation, doesn't matter - its no contest. PvP servers will probably not allow this. Last two photos are vs the old Mk.1 zoomed in with the bow camera at medium range, about 5-7 kilometers. Connecting with moving targets, especially heavier and less agile targets, at long range (10-15 kilometers) is not exceptionally difficult

Features
  • Depress Control: Multiple airtight compartments w/ safety features if one goes vacuum.
  • Working Elevator
  • Automated Conveyor System - Resistant to jams common in Single-route conveyor systems
  • Working Airlocks (Aft Conning tower and Starboard Bow)
  • Automatic Doors (Don't forget to transfer ownership of ship & sensors to yourself)
  • Hangar Bay - Four Hornets and a Dropship included.
  • Hangar Control
  • Hangar Emergency Depress - *Will not work in creative as the tanks are already full*
  • Drop Pod Bay
  • Mass Drivers - Range: Unlimited
  • 8 x Heavy Railguns. Shrouded. Bow mounted. Range: 2 kilometers
  • Superfiring Dorsal Turrets - (Superfiring = "Firing over" : Unobstructed Firing Arcs)
  • Homing Missile Battery - (Stationary Firing only) Range: 2.5 kilometers
  • Decoy Launchers - (Stationary Firing only)
  • Ready room (Not pictured above)
  • Sickbay - w/ viewport protection during General Quarters
  • 6 x Medical Recovery Rooms (Not pictured above)
  • Berthing (Not pictured above)
  • Cryo Bay - accessed through Berthing
  • Bridge (Not pictured above)
  • CIC - w/ CIC lock off and General Quarters alerts.
  • Mess Hall
  • Armory (Not pictured above)
  • Port/Starboard Observation Rec Rooms (Not pictured above)
  • Engineering
    1. Reactor Control
    2. Reactor Room
    3. Production (Not pictured above)
  • Heavy Weapons Repair System
  • Waste Component Ejector System
  • Emergency Ladder well



CIC Controls
-The bridge helm can steer the ship, but all the bells and whistles are controlled from the helm in the CIC. Hangar doors are opened in readyroom/hangar control. Completely rework this to your hearts content though.

CIC Helm MENUS:
Ctrl+1
Navigation
Ctrl+2
Weapons
Ctrl+3
-Deleted-
Ctrl+4
Manual Control of selected turrets



Conveyor System
-If you feel like tearing into it, pipes are color coded for ease of organization:
Black: Ore
Grey: Ingots
Yellow: Components (which is why you see those also going to welders for repair systems)
Blue: Oxygen
Purple: Fuels (Hydrogen)
Red: Ammo





(2) Scripts
*(requires no action on your part, if you have scripts enabled - They just work when you paste in the Ship)

-Automatic LCDs 2
-AAECS - cant have a 4 deck elevator without it, its a lifesaver.


Credit:
Captain Jack - Original inspiration for hull shape (Known as CSS Vengeance in its original build) however that blue print was entirely gutted, and HEAVILY changed. Think....complete empty shell, and then modified on top of that, before a complete install of the internals so it looks like an actual warship inside now + new/working systems.
Whiplash141 - for some monospace squadron logos
ZEO CMF - for drop pods in the drop bay.
Major Jon - Mass Drivers (Blue print is defunct, but I found an easy work around to make them functional again)