RimWorld

RimWorld

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alt's Ambience Framework
   
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Mod, 1.5
File Size
Posted
Updated
73.366 KB
26 Jul, 2024 @ 4:23am
29 Jul, 2024 @ 10:14am
2 Change Notes ( view )

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alt's Ambience Framework

Description


This mod is a framework to be used by other modders. It does nothing on its own. I made this for myself to add ambient sound effects to my game without them having to rely on specific triggers.


  • Play sound effects at random intervals defined in the mod settings.
  • Adjust volume of all sounds using this framework.
  • Custom tags to define what sounds play in what conditions, and if they should be disabled by default.
  • Checkboxes to disable/enable sounds in the mod settings.



Q: Where can I see the documentation for this?
A: Check out the README.MD on Github[github.com].

Q: Is there a preview?
A: Yep! Check out my other mod Ominous SFX Collection (AAF).

Q: Performance?
A: Should be negligible.

Q: Can I translate this?
A: Yep!

Q: I have a bug report!
A: Post a detailed report in the dedicated discussion! Make sure to include steps to reproduce and a full log, otherwise I'll likely not be able to help.



Should be compatible with everything!



Should be safe to add and remove.


  • None so far.

Github Source[github.com]

Please report any bugs, but note that as I don't actively mod, I may not be able to address them all.

This work is licensed under CC BY 4.0[creativecommons.org].
Popular Discussions View All (1)
0
26 Jul, 2024 @ 4:34am
PINNED: Bugs!
у меня яйца чешут
6 Comments
FranknKitty 3 Aug @ 11:58pm 
any plans for 1.6?
Pong 7 Aug, 2024 @ 9:05pm 
A game billed as moddable story generator should have included this all along.
Holgast 29 Jul, 2024 @ 2:48pm 
yay \o/
у меня яйца чешут  [author] 29 Jul, 2024 @ 10:16am 
Hi. New update adds biome tags for any biome in the game (the exact tag names can be found at the bottom of the mod settings page). Also adds new "AND" logic which you can read up on on the github page.
у меня яйца чешут  [author] 29 Jul, 2024 @ 8:50am 
@Holgast 100%, good idea. I was iffy about including it but it would indeed allow for greater flexibility. I'll get on it in a bit.
Holgast 29 Jul, 2024 @ 5:58am 
could you add functionality for different biomes?