DayZ
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JD's Animated Weapons
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Type: Mod
Mod Type: Animation, Sound, Weapon
File Size
Posted
Updated
317.117 MB
26 Jul, 2024 @ 10:29am
5 Aug, 2024 @ 10:54am
5 Change Notes ( view )

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JD's Animated Weapons

Description
This mod IS compatible with other mods with custom animations. This mod is designed to be a standalone easy-to-use addition to your server :)



Finally, firearms with custom reloading animations! No more M249 models with trashy AK reload animations!

Disclaimer: some of my my animations aren't perfect. Mainly because I'm not an animation studio; I'm just a regular dude new to animations making animations in a free program (Blender). Please keep in mind that making full animation sets, alone, is beyond time consuming. I believe the Groza and MP7 are the two on the list that have strong animation sets (especially the MP7). This mod is the result of 5 painful months grinding out animations.

Please, I do not allow repacking on this one. Be smart, be safe, use this mod then feel free to override any values by using your own override mod. <3


Weapons included in this pack:
  • M249
  • Groza
  • MP7
  • Scorpion EVO
  • MP9
  • Tec-9
  • Model 1887
  • P90
  • Serbu Super Shorty
  • RPG


Known Issues:
  • Some prone animations might appear "weird" because it's using the standing/crouched animations I made. This will make the gun go into the ground when prone; it's still 100% functional. My primary focus was to create standing/crouched animations for starters.
  • Model 1887 shell loading animation's timing is a tad off on the looping.
  • Super Shorty does a weird thing with the left hand when cocking after loading shells when the gun is completely empty. This bug makes my eye twitch. >:(
  • The P90, Tec9, and MP9 are using vanilla chambering and unjamming animations because those animations are a pain in the ass to make :(
  • MP9 hand placement is a tad off because it is using my MP7 animations, and I guess the MP7 animations work if you hold your head sideways? Idk you tell me.
  • The left hand's fingers do this crazy noodle thing at the very end of the M249 chambering animation. Blink and you'll miss it, but I should probably be responible and clean that up LOL.

For Modders Curious About Animations:

The RPG model, particle effects, and working animations are in the mod files for any modder out there who wants to override my wacky scripts for it. If anyone out there can fix the scripting where it doesn't crash when you shoot the rocket, then PLEASE DM me on discord and tell me where my dumbass messed up. My discord name is jdfnc24

THE RPG ROCKET LAUNCHER IS NOW WORKING AND IN THE MOD!!! Major thank you to sysrover for helping me fix it!

Here's a link to our free community made Blender DayZ Animation plug-in[github.com]

Also a BIG thank you to HunterZ for his help along the way, as well as his efforts that made the Blender plug-in possible! <3

Popular Discussions View All (5)
5
5 Aug, 2024 @ 11:02am
Ever since RPG update server wont start
tehepicduckkilla
5
8 Aug, 2024 @ 1:20am
TRADER & TYPES FOR ALL ;)
𝓜𝓡 𝓒𝓡𝓐𝓩𝓨
2
1 Aug, 2024 @ 1:22am
Types for the 5.7x28mm and 4.6x30mm ammo, loose rounds and boxed. Enjoy :)
EliGE from Temu.com
72 Comments
76561199209067841 6 Jul @ 5:08pm 
@Jarvis whats conflict?
Crovned 22 May @ 12:40am 
A p90? and a Schootgun with frontgrip with animations Wow :steamthumbsup::steamsalty:
Lonestar 15 Apr @ 1:12pm 
Is there a hidden selection for the RPG rockets, I am using RA Basebuilding and would like have two different types of rockets, green (same damage as improvised explosives) and red (Heavy Explosives). Thank in advance.
Loner 4 Apr @ 1:48am 
@Gen321S
thanks dude
Axe0_0 30 Mar @ 12:42am 
@JayDee The Scorpion Evo using suppressor has no audio. whatever change they made to Mp5 and other SMG audio seems to be affecting it. seen it on other mods as well.
オナラを信じるな 24 Mar @ 2:51pm 
RPG rocket seems to despawn after 100 to 200 meters, the light effect continues on with no explosion. Nice mod, the M249 animations are so satisfying.
Gen321S 18 Mar @ 1:29pm 
@Loner
This is my latest mod, created to make JD and sGunplay compatible. The weapon performance is based on my own understanding, and I hope you like it.
Loner 22 Jan @ 11:39am 
is there a Sgunplay config for your mod?
C. Chambers 12 Jan @ 10:18am 
Is there a way to change the recoil on the M249?