Timberborn

Timberborn

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Unstuckify
   
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268.701 KB
26 Jul, 2024 @ 2:50pm
6 May @ 6:30am
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Unstuckify

Description
Unstuckify
Do your beavers always like to get themselves stuck? Worry no more! Now you can Unstuckify them to make them magically teleport them to the nearest District Center. Just click on a stranded beaver and press the Unstuckify button! 100% unstuckable guaranteed!

How to use
This mod makes use of eMka's mod settings. This allows for either manual activation or automatic activation. You can change this setting when going to the mods page and selecting the Unstuckify settings.

Automatic mode is turned on by default which means that whenever a beaver gets stuck, the beaver will instantly be teleported to the closest District Center (in absolute distance).
In manual mode, once a beaver is stranded, click on it and then click the Unstuckify button. This will teleport them to the closest District Center (in absolute distance).

Problems?
In case you experience problems, please click THIS LINK [mod.io] to go to a page containing the most frequent issues and see if yours is included. If your issue is not there, it can be the game or something changed which makes it result in a crash. If you are savvy enough, try to look for the mods that is making the game crash. If you determine that its this mod, then please message me in the modding channel of the the Timberborn discord. Or you can leave a comment below asking for help.

IMPORTANT: Make sure to provide as much information as you can about the problem. Without more information, I cannot help you. Think about the following: What mods you have installed? What version you using? What happened before the crash? Anything the could help me reproduce and find the issue to be able to fix it. I will try to fix it as soon as possible. :D

Links
Source code: https://github.com/TobbyTheBobby/TimberbornMods
The mod is also on mod.io: https://mod.io/g/timberborn/m/unstuckify

Support
If you've been enjoying my mods and appreciate the effort I've put into creating them and have the means, then I'd like to invite you to support me using the donation link below. Your support will help me continue developing and maintaining these mods, as well as exploring new ideas and improvements. By making a donation, you won't get access to exclusive content or features because I believe in freely sharing my mods with the community. Instead, your contribution will be a gesture of support, allowing me to dedicate more time and resources to creating high-quality mods that enhance your gaming experience. Thank you for considering making a donation!

Donation Link [www.paypal.com]
Patreon Link [www.patreon.com]
7 Comments
Tobbert  [author] 21 May @ 3:06am 
No, but I dont know if it works now, as he might have changed the building that was causing the issue. But tons of pathfinding has been reworked, so I thought I would remove it and see if it still there (I dont test using other mods and its a specific bug).
whooaahh 20 May @ 4:36pm 
I noticed that Emberpelts is no longer listed as being incompatible, does this mean the issue has been resolved?
Tobbert  [author] 6 May @ 6:32am 
Mod is once again good to go again! Now works on update 7!
鸡【蛋柿】子 20 Feb @ 12:56am 
测试7 使用 游戏崩溃了
Evilrais 14 Feb @ 6:13pm 
Is there any way to get this updated to the experemental version of update 7 or are you waiting for update 7 to be stable?
Tobbert  [author] 23 Jan @ 10:41am 
Some time ago there was an issue where the Emberpelts had a building which had incorrectly set entrance. This makes it so the beaver tries to pathfind to the building despite not actually being able to pathfind to the building. Not sure if the issues are fixed since then.
Gnare 22 Jan @ 1:01pm 
I'm curious what it is that makes your mod incompatible with the Emberpelts mod?