Quasimorph

Quasimorph

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Production QoL Tweaks
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27 Jul, 2024 @ 2:24pm
2 Aug @ 8:56pm
6 Change Notes ( view )

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Production QoL Tweaks

In 1 collection by nbk_redspy
Hotkeys and Click Reduction Pack
9 items
Description
Quasimorph Production Tweaks


Remembers the location of the production item selection window. For example, when selecting sorbent, returning to the screen keeps the view at the sorbent location.

Defaults to the max amount for the production count instead of one. For example, 60 rounds.

Support

If you enjoy my mods and want to buy me a coffee, check out my Ko-Fi[ko-fi.com] page.
Thanks!

Source Code

Source code is available on GitHub at https://github.com/NBKRedSpy/QM_ProductionTweaks

Change Log

1.3.1
  • 0.9.5 compatibility

1.3.0
  • Remembers the last amount if it is the same as the previously selected item. Useful when producing a single item multiple times.

1.2.0
  • Restores last filter that was used.

1.1.0
  • Compatible with the 0.8.6 opt in beta
17 Comments
Inquisition 2 Aug @ 9:05pm 
<3
nbk_redspy  [author] 24 Jul @ 6:03pm 
Note, for the opt in beta, there is a BETA ONLY version of this mod with the same name.
Make sure to unsubscribe from this mod and subscribe to that mod if you are running the beta.

When the beta is merged into the regular version, this version of the mod will be updated.
=X= 22 Jun @ 6:18am 
@Maverik Not gonna lie... you had me (confused) in the first half. But I like the idea.

If I understood it right you want to craft to the overall amount of a specific item instead to the stack.

It is certainly possible, but would require addressing that you can have like 232 of some bullets for example but you can only craft to a stack of 60. So, if you set up that you want to craft only to the amount of 8 so you have 4 full stacks of 60 (240 in total) straightforward way would assume that you already had "8", because you have 232 and therefore would not craft it.

It would require being able to craft more then the stack. But that would break balance of the game build around crafting in a queue, so that would be less of a UI/Quality of Life and it would become more of a gameplay change.
Maverik 23 Apr @ 10:24am 
A suggestion for you, to add to this mod of create a new one, its that when you start the production of a items, it its count in the icon like you already have it on your ship, so its a little bit more easy to calculate how much you need to make of a specific thing, for example I want to have 20 bandages, if I have 5 on production, and 15 on the ship storage, it will count like im already having 20, so id save you some time and clicks
nbk_redspy  [author] 2 Feb @ 9:29am 
v0.8.5 compatible.
nbk_redspy  [author] 31 Jan @ 12:22pm 
Thanks. I appreciate that.
=X= 31 Jan @ 6:37am 
Keep up the good work. If you have any menial and/or repetitive coding that you need help with I can offer my time, though I would need a bit of direction as I am not familiar with the programming language used in your code.
nbk_redspy  [author] 31 Jan @ 5:36am 
I'm adding a "0.8.5 compatible" note on my mods that I have tested and/or changed.
I haven't gotten to this one yet. I'm working though them by subscription count.

As of right now, I have 22 more mods to go though.
=X= 31 Jan @ 4:54am 
Other mods don't work, but this one seemed to be functional. Not sure if it broke anything in the background though.
Toyota AE86 18 Jan @ 11:54pm 
Gotcha, thanks