Teardown

Teardown

94 ratings
[CHW]MPK Pr.11451 Sokol-2 Hydrofoil Anti Submarine Ship
   
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Type: Content, Spawn
Category: Gameplay, Vehicle
File Size
Posted
Updated
73.297 MB
28 Jul, 2024 @ 3:47am
1 Sep, 2024 @ 6:31am
7 Change Notes ( view )

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[CHW]MPK Pr.11451 Sokol-2 Hydrofoil Anti Submarine Ship

Description
[ko-fi.com]



Small anti-submarine ships of Project 11451 “Sokol”, NATO code designation - Mukha class corvette - type of small anti-submarine hydrofoil ships.

They belong to the ships of the 4th rank.

READ THIS!
Dont use shift while spawning, it can broke some parts on the ship(TD spawning issue)

Armament:
AK-176 Fast-firing gun
AK-630 CIWS
8x SET-72 400mm Torpedoes


Spawning:
Normal version(100km/h)
Without wings version(speed limit 50km/h)
SET-72 Torpedo


[discord.gg]

[buymeacoffee.com]
45 Comments
500 cigarettes 8 Jul @ 4:24pm 
oh i think i was using the weaker metal version I tried the hardmetal ones now and it works much better ty
ChaosHunter  [author] 8 Jul @ 5:30am 
@500 cigarettes torpedoes irl are... deadly. this one is only 90kg warhead, while other "destroyer" torpedoes can carry up to 400kg lets say. torpedoes meant to be used on hard metal ships (all my destroyer and higher ships are hard metal)
500 cigarettes 8 Jul @ 4:47am 
The mod is amazing overall but the torpedoes are little overkill like a single one can sink a heavy battleship in one blow to any part of the hull because it just rips it in half and instantly sinks it, is it possible for you to make a version with torpedoes with a smaller charge? just so it takes a few more torpedoes than 1 to sink a huge vessel
ChaosHunter  [author] 26 Jun @ 1:32pm 
@nekto u tabs framework enabled. to control just enter vehicle and press R to change weapon type
Ankori 26 Jun @ 9:19am 
Мод очень хороший но мне не понятно как управлять пушкой и пво буду рад если вы мне ответите
ChaosHunter  [author] 16 Jun @ 3:03pm 
@PoaoaMan they are honestly fucked. i hope to update all torpedo launchers and torpedoes in the next month
PoaoaMan 16 Jun @ 2:36pm 
somethimes the torpedoes get stuck or i am just firing them bad
ChaosHunter  [author] 29 May @ 4:51am 
when i will have like a half week to change all torpedo tubes to aim and fire from vehicle, ill fix this flying boat lol
ChaosHunter  [author] 29 May @ 4:50am 
@Thy Loominite |-1| i have some ideas how to fix this.. adding weight to bow by using additional script. just dont have time rn
Thy Loominite |-1| 28 May @ 11:07pm 
The ship's great, but Teardown engine can only do so much- like it doesn't use hydrofoils but just raises the nose and sinks the rear when accelerating