Arma 3
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Halo Covenant Type-26 Cherub Fighter/ Bomber
   
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Data Type: Composition
DLC: Jets
Meta: Dependency
File Size
Posted
210.599 KB
28 Jul, 2024 @ 8:57pm
1 Change Note ( view )

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Halo Covenant Type-26 Cherub Fighter/ Bomber

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Compositions
85 items
Turfy's Halo Compositions
9 items
Description

Mod Description
As the name suggests, the Cherub was designed as a early war fighter/ bomber to help fill the role of Seraphs while we wait for its development, while still having a place of its own as a bomber. In terms of size & firepower its a solid middle ground between existing covenant aerial vehicles, being larger & more capable then banshees while still being smaller & weaker then seraphs & drop ships. Designed to act as a air superiority fighter & strike bomber, the Cherub can fight its way to a target & destroy it without need of support.

Entering service in the early 24th century to hunt pirates, the Cherub was designed to chase down & disable pirate vessels for the following boarding craft, or to aid in overwhelming their often shielded ground complex's. Despite serving throughout the entire Human-Covenant War, after 2536 with Humanities rapid loss of the outer colonies the Cherub would be fielded less frequently. Do to the disparity in tech between Covenant & Human forces a dedicated fighter bomber was deemed largely unnecessary in favour of mass's of smaller but still capable banshees. However the class would see a resurgence in popularity in the final years of the war to punch threw the strongest of Humanities defences & shortly after during the Great Schism where it would once again fill its original role of harassing shielded capital ships. It would see much more prolific use with many of the post war Covenant Remnants, despite its age and growing difficulty in combating modern craft it proved to be a cheap & reliable strike bomber in an era where tech was more equal between the many factions of the milky way.


UNSC Designation: Type-26A Cherub
Class: Mauple-pattern
Type: Fighter/ Bomber


Crew: 1
Top Speed: 800 km/h
Passive Radar & RWR: 16 km
Active Radar: 4 km
IR: 2 km
Visual Sensor: 1.5 km
Armament:
x2 Class-3 Rapid Fire Plasma Cannons (x4000 rounds)
x1 Class-2 Fuel Rod Launcher (x25 rounds)
x1 Class-3 Fuel Rod Torpedo's (x8 guided Torps)
x1 Class-3 Plasma Mortar (x48 rounds)
x1 Class-3 Turreted Plasma Cannon (x200 rounds)


UNSC Designation: Type-26B Cherub
Class: Kit'catt-pattern
Type: Fighter/ Bomber


Crew: 1
Top Speed: 800 km/h
Passive Radar & RWR: 16 km
Active Radar: 4 km
IR: 2 km
Visual Sensor: 1.5 km
Armament:
x2 Class-3 Rapid Fire Plasma Cannons (x4000 rounds)
x1 Class-2 Fuel Rod Launcher (x25 rounds)
x1 Class-3 Fuel Rod Torpedo's (x8 guided Torps)
x1 Class-3 Plasma Mortar (x48 rounds)
x1 Class-3 Turreted Rapid Fire Plasma Cannons (x4000 rounds)


UNSC Designation: Type-26C Cherub
Class: Axollox-pattern
Type: Fighter/ Bomber


Crew: 1
Top Speed: 800 km/h
Passive Radar & RWR: 16 km
Active Radar: 4 km
IR: 2 km
Visual Sensor: 1.5 km
Armament:
x2 Class-3 Rapid Fire Plasma Cannons (x4000 rounds)
x1 Class-2 Fuel Rod Launcher (x25 rounds)
x1 Class-3 Fuel Rod Torpedo's (x8 guided Torps)
x1 Class-3 Rapid Fire Fuel Rod Cannon (x850 rounds)

*Class-1 directed energy cannons: Colloquially referred to by the broad term plasma cannon or plasma turret, is a category of manned plasma turrets used by the Covenant, mostly used for as anti-infantry weapons.

Class-2 directed energy cannons: Also referred to as medium plasma cannon, is mounted onto small Covenant craft for both anti-vehicle & infantry support roles.

Class-3 directed energy cannons: Also referred to as heavy plasma cannon, Essentially a more powerful, guided, or ranged version of the medium vehicle-mounted weapon systems.

Directed Energy Cannon/ Plasma Cannon is not a single type of weapon; instead, there are multiple weapons with different properties that fall under the category. *

How To Modify
All scripts to make them work can be found in the objects or units init box.

Questions & Answers
Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it. Also rotating it in the editor can cause it to come apart.

Q: What maps did you use for the pics?
A: Eridanus Secundus (Optre)
Madrigal (Optre)
Installation 04 (Optre)
New Babylon (New Babylon)
Covenant Corvette (Composition)

Q: How to increase radar sensor range?
A: Right Control + [ or ] ( [ for left side of screen, ] for right side )

Known Bugs & Issues
- some parts will disapear if craft flies outside of map
- cant be grouped or will crash
- cant be killed from rear
- AI turret pretty much useless at high speeds
4 Comments
congeaL 30 Jul, 2024 @ 7:25am 
Thanks
congeaL 30 Jul, 2024 @ 12:01am 
Which mod adds this Elite armor on 10th pic?
noumenalism 29 Jul, 2024 @ 11:31pm 
Awesome work, Turfy!