Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Xanth's Rebalance Mod - Dynasty Edition
   
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Tags: mod, battle
File Size
Posted
Updated
1.615 MB
29 Jul, 2024 @ 12:52pm
8 Aug, 2024 @ 2:56pm
5 Change Notes ( view )

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Xanth's Rebalance Mod - Dynasty Edition

Description
Continuation of my mod for the legacy Pharaoh. Its work-in-progress and so far only includes battle changes.



So let me tell you what I wanted to achieve with this mod:

1. What you see is what you get! No more shirtless guys in 30+ armor. No silly things like shield armor.

2. Complete rework of all weapons. I want every weapon to be useful in certain situations. (More down below)

3. (Almost) equal hitpoints for everyone:
If you get pierced by a spear you're dead. In vanilla there is a really big variance between HP between tiers. I changed that so every soldier has hitpoints between 90 and 110. The soldiers equipment and skill has now a bigger impact on their survivability instead of bloated HP pools.

4. Lethality got turned down a bit. I put the damage multiplier down to ×3, so with high enough armor a unit can withstand one hit. Ranged units also should mostly get lethal hits in on close range, with direct shots. Lethality for ranged units is also lowered a bit, so they don't occur as often.



Weapon Balancing in detail:

Swords are really useful against all the unarmored militia now, axes do good on charges and well against units with shields, while maces are necessary to break through heavy armor (you can try it with swords, but that will take a lot of time).

Spears are a solid frontline now, they are your best anti-chariot option and are solid against charging 2H weapons, but they should have trouble against units with 1h weapons.

Ranged weapons also got overhauled:
Bows are mostly non-ap now. Better bows generally have higher damage, but especially Longbows are a lot slower in reloading and shooting their salvos. But thanks to their high draw weight Longbows do decently against armored targets.

The best ranged option against armor are slingers now. With high projectile speeds they can no longer arc their shots and their stones are quite the blunt surprise for your enemies. These things deal mostly ap damage now, but reload speed and accuracy aren't as good as with bows.

Javelins have now a bigger difference between light and heavy. Heavy ones obviously do more ap damage but their range is lower, while light ones pack less of a punch but can be thrown from greater distance. This is still kinda wip and I need feedback on that.


If you're interested in bigger battlemaps (at least for the pre-Dynasty maps) you might be interested in my other mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3299375127
Popular Discussions View All (1)
10
10 Aug, 2024 @ 11:41pm
Feedback & Suggestions
Xanth™
22 Comments
Xanth™  [author] 8 Aug, 2024 @ 3:01pm 
Thanks for telling me! Should be fixed now.
armen 8 Aug, 2024 @ 12:46pm 
Thracian light chariots are missing the horses
Xanth™  [author] 7 Aug, 2024 @ 5:05am 
Its described in detail on the changelog page.

In short: Changes to Direct Fire, Lethality on ranged units, small melee damage buff to missile chariots and some new variantmeshes for a few units.
KillWonder 6 Aug, 2024 @ 7:26am 
What are the changes?
Xanth™  [author] 5 Aug, 2024 @ 1:14pm 
I made a small update, I hope you guys like it :)
Xanth™  [author] 3 Aug, 2024 @ 3:03am 
Hey guys a quick note to you all. I'm currently experiencing some trouble with my Steam Client and internet connection (not at home until 12th August) and thus I have Steam in offline mode. I can write comments and in chat, via going online over browser.

And of course just now Denuvo told me that I have to be online to start the game, so I can't even test out the changes I've made.
KillWonder 2 Aug, 2024 @ 10:22pm 
"can no longer arc their shots" Thanks for that. I found it so weird how slingers in this game can do that.
Tmallia 2 Aug, 2024 @ 7:19pm 
Is this save game compatible?
Dowdpride 1 Aug, 2024 @ 1:39pm 
Okay maybe there is an issue on my end, for some reason after fighting one battle, now every time I try to start a battle the game crashes
Dowdpride 1 Aug, 2024 @ 1:19pm 
Chariots might need a mass / speed rework. Charged one into a light Javelin unit and they all just stopped, did no damage, and got ripped apart within seconds