Total War: WARHAMMER III

Total War: WARHAMMER III

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Fatigue Matters
   
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battle
Tags: mod
File Size
Posted
9.138 KB
30 Jul, 2024 @ 4:58am
1 Change Note ( view )

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Fatigue Matters

In 1 collection by Cerb
Cerb's Realism and Difficulty Collection Vanilla
63 items
Description
Changes the effects of fatigue to be a little more punishing. A units offensive skills, melee attack, charge bonus, weapon damage etc.. will go down by up to 50% when fully exhausted. Speed, reload, accuracy and melee defence are more lightly penalised by comparison, at around 10-20% while exhausted. Armor and more baseline resists such as fire and magical resistance will not be affected anymore, or in a much more minor way in the case of magical resistance (to represent exhaustions effect on willpower).

Armored units will now tire more quickly in battle, to balance against them being more powerful while tired due to no armor loss while tired.
8 Comments
Cerb  [author] 1 Sep, 2024 @ 6:19pm 
Yep
Naustghoul 1 Sep, 2024 @ 6:05pm 
@Cerb Thanks for this, if I can cut down damage from the f-in cycle charging the AI does when it is godsdamn exhausted, that will be worth it alone.

Save game compatible?
Cerb  [author] 4 Aug, 2024 @ 4:41pm 
All good dude, enjoy it!
I Have No Enemies Brother 3 Aug, 2024 @ 10:20pm 
@Cerb

I just started an SFO campaign for the first time since a while and you are correct. SFO does some really solid decisions when it comes to recruitment restrictions. Please disregard my last comment lol
Cerb  [author] 31 Jul, 2024 @ 8:48pm 
Yeah you probably could do actually
Siri 31 Jul, 2024 @ 7:39pm 
is there a way to make exhausted units has small mortes engine effect (they take small amount of damage while exhausted)
Cerb  [author] 31 Jul, 2024 @ 12:15am 
Thanks mate :)

SFO does a lot of those sorts of recruitment restrictions, which do you feel are missing?
I Have No Enemies Brother 30 Jul, 2024 @ 11:10pm 
@Cerb

Loving the mods my friend.

You ever think about dipping into modding for AI army composition? I know you play default but the community could always have another modders take on AI recruitment behavior. Or even making it so that certain AI factions can't recruit certain units to make certain factions more thematic like certain greenskin factions only being able to recruit orc units over goblin units and vice versa. I feel like it would pair well with your SFO realism mod collection list.

Either way thanks for the mods that add such depth. Really amazing creations :D