Sid Meier's Civilization VI

Sid Meier's Civilization VI

44 ratings
Port Lime - Gokturks
   
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Type: Mod
File Size
Posted
Updated
82.801 MB
30 Jul, 2024 @ 9:01pm
2 Aug, 2024 @ 4:52pm
3 Change Notes ( view )

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Port Lime - Gokturks

In 1 collection by Captain Lime
Modder Pass VI - Caravans of the Silk Road
32 items
Description


I actually finished a mod on time so it can enter a modder pass without cheating! Business is bumin! This mod represents my absolute best attempt to make a nomadic civilization in civ. It's trying to encourage you to not make improvements or districts! It will probably take a bit more experimentation and tuning for me to get it just right (I'm particularly concerned about the AI making too many unnecessary improvements) so, hang in there. And enjoy Bumin Khan and the Gokturks!!




If you ever want to learn to mod, or if you just wanna look at the modding process, or if you just wanna hang out - check out the Civ VI Modder Helpline!:

[discord.gg]
24 Comments
Knoblauch_ 26 Nov, 2024 @ 3:17pm 
Fun ideas, I like it a lot, however I noticed a pretty serious bug: while at war, the Tümän costs 0 gold to purchase. Heavy chariots are discounted by the correct 50%, but so long as I had enough horses I was able to print out Tümän units for free. I checked and making peace reverted their purchase cost to the correct amount. Any idea what's causing this? Anyone else experience this? I would love to play this mod out fully-- Thanks for all your effort, Lime!
smartandclever 17 Nov, 2024 @ 1:31am 
Good mod, but there seems to be something wrong with the Chinese translation, all the Chinese characters have become "?"
YouCanCallMeMarmelade 10 Nov, 2024 @ 3:22pm 
I think the mod would play better if you got the science/culture/gold bonus from all traders, not just foreign traders. Requiring foreign traders just feels kinda finicky, but I think it might work if you got a smaller version of the bonus for your own traders and the full bonus for foreign traders
_zeaa 9 Aug, 2024 @ 9:55am 
the ingame name of the civ is broken
MarkH2 9 Aug, 2024 @ 7:10am 
in-game discription of this civ missing, all character become "?????", functions keep working
CLAN CAMERON 8 Aug, 2024 @ 7:39am 
I never gave my thanks! Thank you for fixing the issue I was having with this mod, I've had a game going on it ever since your update and it's been a blast!
Captain Lime  [author] 6 Aug, 2024 @ 8:24pm 
I would be greatly assisted in figuring it out if you submitted logs.
Levonant 5 Aug, 2024 @ 10:15pm 
not sure if it was your mod exclusively, but i did get my first game crash ever just now in a game which features your civ. im sure you'll figure it out :)
yörükraptor 5 Aug, 2024 @ 5:47am 
thank you for not making him black or mediterranean looking
Knoblauch_ 5 Aug, 2024 @ 2:20am 
How is the Science, Culture, and Gold bonus from other players' routes applied? Do the yields get added to the city yields of the city the trader is passing through or are they not applied to a specific city, but rather to your total empire yields? So for example, could Pingala's +15% yield buff affect these yields or not?