RimWorld

RimWorld

441 ratings
[OA]Ratkin Gene Expand
11
8
6
3
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
24.105 MB
31 Jul, 2024 @ 5:01am
11 Jul @ 8:16am
88 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[OA]Ratkin Gene Expand

In 1 collection by M.Y.G
金鸢尾兰系列自用鼠族环境
64 items
Description
!!! If you encounter a interface flicker issue related to the Vanilla Combat Reloaded module, go to the MOD settings to turn off the dodge mechanism of the Melee Intouchable gene. If you encounter other issues related to dodge mechanisms, you can try to solve them in the same way !!!


“You and I are born different”

~~~~~~~~~~

Although it is a mouse gene extension, this module can operate independently without relying on the mouse module.

~~~~~~~~~~

Without activating the Rat Clan module, this module modified the shaping time and specific effects of myopia in the shaping chamber, and added 31 new genes, as well as one cultural meme (cultural DLC needs to be activated)

Specific shaping time modification:

Biological recursion: 25 days ->8.2 days

Age reversal: 6 days ->5.6 days

Wound treatment: 8 days ->4 days

Pleasure adjustment: 4 days ->2.2 days



Myopia effect modification: The shooting accuracy has been reduced from over medium to long range to 2%, and adjusted to a partial decrease in shooting accuracy.

~~~~~~~~~~

In addition to the modifications mentioned above, this mod has also added:

5 Mouse Appearance Genes

10 new mouse species

Two unique genetic architectures of the mouse tribe.

5 unique genetic buildings of the Golden Iris Empire (Golden Iris Mouse Clan Module)

Tasks and events of 5 mouse tribes

Three new factions of the Rat Clan

Two Rat Clan Begins(There is still one being remade)

~~~~~~~~~~~

In addition to content updates, the following adjustments have been made to the values of the Rat Clan module to adapt to the genetic environment:

Toxic environment resistance: 90% ->50%

Shooting aiming time: 118% ->105%

Mental sensitivity: 80% ->100%

Fixed the bug of mouse children growing too fast.
(The relevant code is referenced from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2943840411&searchtext=Ratkin+Life)
~~~~~~~~~~
Introduction to Rat Tribe Xenomorphs and Factions:

Heterogeneous:

Chu Rat Clan: Like the former Rat Clan, it is the purest and most numerous species of Rat Clan, with infinite possibilities.

White Mouse Clan: Most evolved from the ruling class, possessing excellent social skills and gaining additional spiritual sensitivity when in power.

Lemming Clan:A free spirited traveler, a carefree optimist, you can always rest assured of the wild survival abilities of the lemmings.

Rock Rat Clan: A resilient and unyielding existence, as strong as a rock. Although their protection is reassuring, their temper is also notorious for being irritable.

Snow Mouse Clan: Hunters in the harsh northern regions, their agile movements allow them to remain unbeatable even in battles with the Ni people, but they seem to have a fatal flaw. Also, it's best not to let them work in hot places.

Lowland Rat Clan: The gentle and gentle rat clan of the coastal lowlands, possessing the most outstanding handicraft skills in the entire kingdom, making them a great choice to become craftsmen.



Faction:

Traveler's Federation: A federation composed of a large number of neutral rat tribe strongholds, with relatively weak internal constraints. Compared to invading other factions, they are more eager for harmonious trade.

Their merchants sell almost everything.



Rock Rat Kingdom: A kingdom dominated by the Rock Rat tribe, with a tough diplomatic approach when facing enemies, but unexpectedly friendly when facing allies.

Their forge will sell all common minerals.



Snow Mouse Kingdom: A northern kingdom dominated by the Snow Mouse tribe, it is the most exclusive among the three kingdoms of the Mouse tribe, but their strength definitely lives up to their attitude.

Their hunters sell fur from various animals, even including percussion beasts.

Don't summon snow rats in the desert anymoreAAAAAA
~~~~~~~~~~

Additional tasks and events:

Yes, it's currently in production. Please take a moment to calm down,

I will publicize them when the production is completed.

Before that, please keep a copy of your expectations for
~~~~~~~~~~

QA:

Q: Is it compatible with old archives?

A: I think there is no problem in most cases, but I still recommend opening a new file.In addition, if you want to add it to the old archive, you need to manually add the mouse ear gene.

Q: Is it compatible with CE?

A:Yes, compatible.

Q: Why can't factions be generated normally?

Q: What is the specific heterogeneous setting like?

A: You cannot find the EVP species in the newly added species.

Q: Is module justice?

A: I can confidently state that the intensity is controlled within the original range, and a fully embodied genetic superhero may have a slightly higher upper limit than the original version.

A: If the Golden Iris Orchid body module is enabled, please check if the Golden Iris Orchid body is the latest version.

Q: Why did mouse like humans appear?

A: Due to the heterogeneous mechanism in Tainan, conducting thorough heterogeneous blackening directly can lead to BUGs of heterogeneous gene overlap, which cannot be completely resolved and can only be continuously optimized.

Q: Why do mouse aliens appear?

A: Same as above, but this issue has not been further optimized as it is still in the stage of adding content. Significant optimization will only be carried out after the additional content is completed.

Q: Why do mouse experimental subjects lose their ears when edited with CE?

A: Because the experimental subjects of the mouse race are dual genes of different species and lineages, and CE can only adjust one gene at a time, it will default to covering the lineages genes, which will result in the lineages genes losing their mouse ears and tails. The solution is also very simple: just manually add these two genes.

Q: Why can't I open the game after updating this mod?

A: You need to delete the Config file in Ludeon Studios \ RimWorld by Ludeon Studios. This file is the preset for mods, and some optimized mods may conflict with the preset after other mods are updated, resulting in the inability to open the game.
Please note that before deleting the Ludeon Studios \ RimWorld by Ludeon Studios \ Config file, please make a backup and record your mod settings. This file is the mod settings, and deleting it will require readjusting a series of mod presets. And deleting this file is not a panacea, sometimes the problem is not here, it is just the higher possibility among many possibilities, please consider it carefully. [/h3~~~~~~~~~~

Compatibility issues:

Since I rarely use other gene related MODs personally, if these MODs have modifications related to different species and are not compatible, there is a probability that they will conflict with this module.

In addition, it is compatible with the Rat Warlord and Golden Iris Orchid mod, but not compatible with the Zhi Xing Man Rat Clan extension.

~~~~~~~~~~

Production team members:

The Mystery of Planning: Silence and Solitude

DLL code: Night Sea

XML code: Night Sea \ Silence and Solitude

Artist: Rejuvenating Leven

Copywriting: Silence and Solitude

Translation: Baidu Translate (I can't find my GPT!)

Sponsorship: Mo and Gu



Communication and Error Feedback Group: 869628423

~~~~~~~~~~

Finally, I wish you a pleasant trip.

May the fragrance of golden iris orchid reach deep into your heart.
Popular Discussions View All (1)
46
29 Jun @ 8:12am
PINNED: BUG反馈
M.Y.G
330 Comments
影色舞 6 Jul @ 3:00am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Mallory Forever 2 Jul @ 11:57pm 
Royalty DLC里的一些任务刷新的鼠族小人基因是对的,但是身体显示的还是默认人类。不太确定是我的问题还是MOD冲突,不过在加DLC之前从来没出现过这个情况。
Kipyat 1 Jul @ 2:33pm 
I'm happy to have this mod
ξ ucxy 29 Jun @ 6:21am 
可能是XML Extensions的问题,去掉XML Extensions后耳朵从尖尖的恢复正常鼠鼠耳朵
M.Y.G  [author] 29 Jun @ 4:33am 

我们进行了多次测试但仍然没有能够复现该情况,包括更换鼠耳基因,将人类打上鼠族基因,移除鼠耳基因,清空基因等。但我们仍然没能复现该状态。
若有人遭遇该状态且发现可能的线索或者模组相关可以在评论区留言。
We have conducted multiple tests but still have not been able to reproduce the situation, including replacing the mouse ear gene, inserting the mouse race gene into humans, removing the mouse ear gene, clearing the gene, etc. But we still haven't been able to reproduce this state.
If someone encounters this state and discovers possible clues or mod related issues, they can leave a message in the comment section.
M.Y.G  [author] 29 Jun @ 4:22am 

目前出现了有时鼠族耳朵会变成一个被放弃的鼠耳贴图,除了会严重影响视觉美感外目前暂未发现其他的影响。我们正在尝试查看问题原因。
早知道就把这个黑历史给彻底删了()
At present, there are times when the ears of the mouse tribe become abandoned mouse ear textures, and no other effects have been found except for seriously affecting visual aesthetics. We are trying to investigate the cause of the problem.
If I had known, I would have completely deleted this black history()
PantyHelmet+5Armor 21 Jun @ 5:19pm 
Nevermind not a bug, it is a hidden prerequisite. Thank you
PantyHelmet+5Armor 20 Jun @ 10:32pm 
Can't research Mouse Genetic Technology, it says prerequisite not complete, but it doesn't show any prerequisite
Kevin 15 Jun @ 11:34pm 
鼠族基因patch最近更新了,修復了兼容問題,所以如果想兩個鼠族基因一起用,只要訂閱ratkin gene patch就可以了.
Kudamaki Tsukasa 11 Jun @ 9:38am 
似乎雪鼠族在地图上存在时,每次载入存档都会报错:Trying to get valid region at (116, 0, 125) but RegionAndRoomUpdater is disabled. The result may be incorrect.