Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Easier Confederation
   
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Tags: mod, campaign
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541.576 KB
1 Aug, 2024 @ 5:57am
8 Aug, 2024 @ 6:42am
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Easier Confederation

In 1 collection by Alex Zhao
Z's mods
25 items
Description
This mod makes it easier to confederate AI factions when you have a positive relationship with them (the higher the better), have a common strong enemy, or when they only have one settlement left. This also affect confederation between AI.

The cool down for player's confederation is removed.



It should be compatible with most mods and saved games.
24 Comments
[TOM]Kirby-KSN[YupyuP] 7 Sep, 2024 @ 12:03am 
can you make mod for no diplomatic penalty from vassal and confederation? and always being steadfast.
Michael_v_Anken 31 Aug, 2024 @ 8:54am 
Under "confederation_cooldown_per_culture_ai" you could choose how often the ai could create confederations. If you choose here 0 / 1 or -1 the ai will try to confederate each round, but I haven't tested that feature and I don't know how to increase the chance that they will do this...
I used 12 rounds for ai and 1 for me.
:{BabyloN_PaladiN}: 31 Aug, 2024 @ 7:52am 
Is there a way to incrase ai confederation value? I belive when you say the ai use it as well but never seen it. In the end game the map is full with dozens of smaller weak factions
Michael_v_Anken 31 Aug, 2024 @ 7:19am 
For all who know to use the Pack File Manager, go to the "cultures_subcultures_tables". There you can decide which nation is bound to which culture. I choose:

phar_main_sbc_canaan_canaans
phar_main_sbc_hatti_hittites
phar_main_sbc_sea_peoples_aegean_sea_raiders
phar_main_sbc_sea_peoples_sea_wanderers

and gave them the "phar_main_clt_kemet" option.

Now I'm able to recruit as Merneptah (great Merneptah^^) or Tausret etc. Iolaos, Irsu, Bay, Kurunta. Technically I could add every unique leader into my nation (not the actual ruling like Suppiluliuma from Hattie).

For doing this every round one time I changed under "campaign_variables_tables" the "confederation_cooldown_per_culture_player" to -1. Sadly it is not possible for me to change it in a way that I could use this option more than one time per round.

To getting all nations to do what I want I used the fling trainer (perfekt for many games) with the option to force every diplomatic option.

I hope I could help someone here
Scicotheron 16 Aug, 2024 @ 10:59am 
The confederation crashing must be from another mod as there is no issues with this mod when used alone. For instance, the persistent fort mod seems to cause crashes when confederating.
Bercane 14 Aug, 2024 @ 7:32am 
HI, With the mod, the game crashes when I try a confederation
蛇皮怪 10 Aug, 2024 @ 7:43am 
与Make Subjugation Great Again兼容吗
3iz0 6 Aug, 2024 @ 8:45pm 
Same issue with crash. Three different Factions:steamsad:. I played Mycenae & Ithaca for the 1st 2, both blew out on the 3rd confed doesn't matter who or forced or not. Blew with Arcadians, Pylos, Boetians and each other. Troy did the same with Tereia/Pelagians.:steamsad:
zander86 6 Aug, 2024 @ 9:07am 
Hi Alex, thanks for this. Is there the possibility for you to create an overpowered version of this mod?
Tiggy Skibbles 6 Aug, 2024 @ 2:15am 
Babylon and I've tried Athura, Nidr and Urartu Invaders.