Total War: WARHAMMER III

Total War: WARHAMMER III

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[BETA] Chaos Dwarfs: Tower of Fire & Desolation - SFO Submod -
   
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62.010 KB
2 Aug, 2024 @ 2:00am
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[BETA] Chaos Dwarfs: Tower of Fire & Desolation - SFO Submod -

Description
This submod is currently in beta and represents my initial attempt at modding. While I welcome feedback, please be aware that there may be errors, and further editing will likely be necessary.

Thank you for the original submod author, linked here. I have basically updated their work, included the missing character, and used their script.

Also, thank you for the original mod author and the translation submod.


Please consider visiting my other submods

BETA] Dwarf Legendary Characters 3.0 Ver Make Dwarf Great Again - SFO Submod -
Norse Dwarfs: Wanderers of the Karaz Ankor [SFO ADDON] -
Norse Dwarfs: Wanderers of the Karaz Ankor [Vanilla ADDON + Cataph's Kraka Drak Compatibility]
BETA] Chaos Dwarfs: Tower of Fire & Desolation - SFO Submod -
BETA] [BETA] LYH Legendary Characters Expansion - SFO Submod -
DEER24/震旦] Empire, Kislev, High Elves and Bretonnia SFO Submod
[SFO] Dwarf Polearms || Updated
Tier Four For All SFO Patch [Temporary Fix]
10 Comments
树叶 9 Sep, 2024 @ 4:17am 
Brother, you did a great job
Scourge  [author] 31 Aug, 2024 @ 1:23am 
@Beskerber Thank you for the update and yes RagnaroK is what I made as required. Cheers.
Beskerber 31 Aug, 2024 @ 1:15am 
Sorry for the trouble, I failed to take the English translation mods into concideration - as possible source of my troubles. Checked both of them,to at least give you some info which one works to somewhat make up for it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3081661641 - causes the endturn crash
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262807127 - mods run fine, was able to get past endturn into turn 2
Scourge  [author] 30 Aug, 2024 @ 6:24pm 
@Beskerber I have completely checked and into turn 5, no problems.
Scourge  [author] 30 Aug, 2024 @ 9:23am 
I will double check tomorrow morning and see (2am here)
Beskerber 30 Aug, 2024 @ 6:05am 
The mod seems to cause a crash at the end of turn 1, about 2/3 through the AI factions turn.

Just to be sure, I tried it in bare SFO, no Old World - same thing
The base mod seems to work fine in vanilla so as far as I get it - its caused by something within this mod.
cryohellinc 30 Aug, 2024 @ 2:12am 
Thank you! :)
Scourge  [author] 30 Aug, 2024 @ 1:40am 
@cryohellinc No need, just checked
cryohellinc 30 Aug, 2024 @ 1:24am 
Update please
RagnaroK 2 Aug, 2024 @ 3:13am 
Welcome to the modding scene, hope to see more down the line. :WH3_clasp: