RimWorld

RimWorld

296 ratings
I Miss My Limbs
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Mod, 1.5
File Size
Posted
Updated
168.417 KB
2 Aug, 2024 @ 2:12am
7 Aug, 2024 @ 9:23am
14 Change Notes ( view )

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I Miss My Limbs

In 1 collection by Levka
Lewkah0's Satisfaction Module
4 items
Description
About

Ever feel that your colonists don't quite react appropriately to losing limbs or getting them replaced with prosthetics? With this mod, they will! Your pawns will now experience a sense of loss and sadness when they lose fingers, toes, arms, or legs. Conversely, they will also feel a sense of relief and happiness when those lost parts are replaced or upgraded with prosthetics.



Key Features:

Emotional Depth:
Limb Loss Debuffs: Your pawns will receive mood debuffs when they lose fingers, toes, arms, or legs, reflecting their sense of loss and sadness.

Prosthetic Joy:
Mood Buffs for Prosthetics: When pawns receive prosthetics to replace lost limbs, they will gain mood buffs, reflecting their relief and happiness at regaining functionality.

Severity Based Reactions:
Varying Debuff Severity: The severity of the mood debuffs varies depending on whether they still have an arm or leg left.

Immersive Experience:
Detailed Reactions: Pawns will express detailed emotional responses when they lose or replace limbs, enhancing the immersive experience.

Colony Dynamics:
Universal Reactions: Both colonists and strangers will respond to limb loss and prosthetic replacements, making interactions more dynamic.




Details:

Event
Mood Effect
Duration
Lost a Finger or Toe:
-3 / -6 for multiple
5 days
Lost an Arm:
-15 / -30 for both
10 days
Lost a Leg:
-15 / -30 for both
10 days
Received Prosthetic Finger or Toe:
+3 / +6 for multiple
5 days
Received Prosthetic Arm:
+5 / +10 for both
10 days
Received Prosthetic Leg:
+5 / +10 for both
10 days




Note:

In a future patch i plan to change the way it works slightly, where a pawn will start with the current implementation but after the mood expires they will have a permanent mood debuff which is of much less severity and can be fixed by replacing the lost limb.
This would also apply to pawns that have lost a limb a while ago which spawned without a limb.

It currently does not work how i want, still very basic.

Thanks to Kirren for the great idea!

MODS THAT ADD PROSTHETICS MAY NOT WORK WITH THIS ONE CORRECTLY YET

Your feedback is highly appreciated as I work towards refining and improving the mod.

If you like my stuff, consider Supporting![buymeacoffee.com]

The Github[github.com]
129 Comments
Hot&Spicy 15 Jul @ 1:21pm 
Thank you very much for your work & contribution to keep the mod running.
fireflyinthdark 11 Jul @ 9:15pm 
Any chance of a 1.6 update? great mod :)
Giggles 11 Jul @ 4:56pm 
yippie
Levka  [author] 5 Feb @ 4:11pm 
Imma be working on my mods again soon
??? 26 Jan @ 5:36am 
Reaction to serious scars also would be nice
??? 26 Jan @ 5:34am 
Sometimes with the installation of implants the thought of losing a limb does not go away, so I had to stop using the mod because my entire colony of transhumanists was depressed due to the loss of legs and hands

Also, I would like to see thoughts about the loss of other organs, such as eyes, ears, lungs, etc.

“I lost a lung and now it’s hard for me to breathe.”
Tookatee 17 Jan @ 9:12pm 
If you use a healer mech serum to regrow the limb that was lost, the pawn still retains the "lost a limb" debuff for the full duration, which is odd. Same thing when a pawn has their limb regrown through other means. If anything it would be cool if they got a short mood buff like "My *INSERT LIMB* is back!"
Luneyl 7 Dec, 2024 @ 12:48pm 
If pawn loses a shoulder (to which arm is attached) it doesn't trigger thoughts.
Robear 24 Nov, 2024 @ 9:26am 
Great idea, but removed the mod for now because bionics don't remove debuff, especially for archo-techists, who should be elated to have bionics.
dxrkdeception83 14 Nov, 2024 @ 12:55pm 
is it work with 1.4