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So there are bizarre ways I can imagine playing with these threshholds to affect large groups vs small groups of the same types of ships, but it's unlikely.
Pharaoh's AR system makes a lot more sense, lol, it actually affects the damage potential of the units on the *front* end of the AR equation.
I’ll try a campaign as Mori and share any saves of naval battles I’ll have.
If you or anyone else could drop links to savegames, such as that one in the reddit post, I can use those naval battles as testers. I dont have the time right now to start a new campaign and play until I have several savegames with different naval battles to cycle through when I adjust the file.
Im also not sure how possible its going to be to *really* balance it. I can probably make it better vis-a-vis Small vs Large ships, but the way I think AR works in S2 makes it difficult because Fire Bomb ships = light ships, I cant balance them separate, that comes from the unit stats.
It's unit class vs unit class | meele dmg potential | missile damage potential
The ships each have a unit class, but so do all the crew. And I dont know who is actually fighting, the Ships or the Crew. If I have a good savegame I could get a basic version out in an evening.
It just came into my mind after someone on r/shogun2 shared a screenshot where he had 40 ships against enemy’s 9, yet auto-resolve still gave him 12 casualties.
The post to give you a better idea:
https://www.reddit.com/r/shogun2/s/40WNNmX3Jg
I haven’t tried the mod yet, but wanted to ask if it changes anything about naval auto-resolve too.
Will do! Though naval combat is generally the bane of my existence in these games lol