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Floating in the air still happens on roads and runways. It actually makes the speedbump a hilariously effective runway denial weapon, or it would if CCRP/IP allowed for that precision.
CCRP/CCIP don't work with these weapons because they have three different stages: (1) a dumbfall, then (2) deploy a chute and finally (3) turn into rockets; CCRP is probably predicting where they -would- land if they did just one of those things. A (hopefully) easy fix would be to just use one of those stages for the munition.
A CIWS is a naval emplacement. A C-RAM is basically a CIWS that is on land. A Phalanx on a truck is definitely a C-RAM, and an IR missile battery is an IRADS which is neither.
Major issues:
The MW1 seems to be missing entirely.
The Durandal fails to create a crater on terrain, roads or runways.
The Speedbump and CRAM airdrops float in the air after 'landing'.
CCRP/CCIP do not work for any of the munitions.
Minor issues:
Speedbump is spelled as "Speedbum" on the in-game HUD.
The CIWS is actually a C-RAM, and the "CRAM" is a (floating) IR missile battery.