Arma 3
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JCA - MP5A5
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Data Type: Mod
Mod Type: Equipment, Sound, Weapon
File Size
Posted
Updated
49.644 MB
3 Aug, 2024 @ 4:19pm
14 Jul @ 3:38pm
11 Change Notes ( view )

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JCA - MP5A5

Description
JointCom Armoury - MP5
The MP5A5 SMG.


DESCRIPTION:
The Obelisk Weapons Group MP5A5 sets out to arm you with a new SMG for when things get up claustrophobic. The MP5A5 is a high fire rate SMGn with decent accuracy and damage.


Weapons:
SMGs:
- MP5A5 9 mm
- MP5A5 9 mm (AFG)
- MP5A5 9 mm (VFG)


Attachments:
Sights:
- ROS (Collimator)

Suppressors:
- MP5 Suppressor 9 mm

Accessories:
- MP5 Flashlight (Lo/Hi)


Features:
- High Quality sound work.
- High Quality Textures & Materials.

- Placeable weapons, attachments for EDEN, Zeus.


Disclaimer:
Arma 3 Sync:
Re-upload of any JCA content to third party software such as Arma 3 sync is prohibited. You are not permitted to re-upload JCA content due to licences of many assets within.


Credits:
Patreons - For their continued support.
Grave - Model, Config, Sounds.
Macho - Sound effects.


Known Issues:
None currently.


FAQ
Q: Can I re-upload this mod in any way?
A: No, all assets within this mod are paid for and are under the APL-ND license.

Q: Does this mod replace anything?
A: no.

Q: Is this mod compatible with other mods attachments?
A: This mod should be fully compatible with other mods that require CBA as a dependency.

Q: Will you make a [Camo] variant?
A: JCA Weapons come in a standard set of Black, Sand and Olive. However other variants may be added if new environments justify it.

Q: Will you make a patch for X?
A: Possibly.


NOTES
Join the Discord: https://discord.gg/nFEvCkFnTh
Support on Patreon: https://www.patreon.com/E22DEV
76 Comments
ClenchingHalo 15 Jul @ 6:52am 
It changed*
ClenchingHalo 15 Jul @ 6:51am 
I’ve found the issue. The issue was with the JCA ACE compat, I changed something with the magazines that stopped them from being loaded.
Grave  [author] 15 Jul @ 6:44am 
@ClenchingHalo I just checked and the MP5 *does* spawn with its mags in the arsenal. However if the units in the mod are not configured with the mags in their inventory then they will not spawn with them in. This can happen if people use mods that change the magwells of the MP5 when using faction generators. I would report the issue to these modders rather than here. How long has this been an issue?
ClenchingHalo 15 Jul @ 6:39am 
I worded it weird, I meant that the units spawn with guns that have no magazines in them, as well as not having any in their inventories when there is space. As examples, units from the Philippines Armed Forces 2035 mod that use the MP5 don’t spawn with mags, nor do units from Project Sentinel that use them.
Grave  [author] 15 Jul @ 6:27am 
@ClenchingHalo I am not having this issue, if you dont have a uniform or space for mags they will not be added as far as i know
ClenchingHalo 15 Jul @ 6:25am 
There’s a bug I have where units spawned with the MP5, and some other JCA weapons, will spawn without any magazines. I feel like it’s a problem on my end, but I wanted to comment just to let yall know that it might be an issue.
almjbor8 19 Jun @ 2:12am 
ak103
Grave  [author] 19 Jan @ 5:34pm 
@Josethx nope, to janky and very little use for the amount of effort
Josethx 19 Jan @ 2:28pm 
You can make Shield with G19 pistol
Sushido 27 Dec, 2024 @ 9:11pm 
Oh, ok:steamsad: