Smack Studio

Smack Studio

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Sol Badguy
   
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141.861 MB
3 Aug, 2024 @ 7:52pm
23 Aug, 2024 @ 12:24pm
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Sol Badguy

Description
Sol Badguy from Guilty Gear Strive punches his way into Smack Studio, overpowering all foes with savage force.

Sol is a very fast, powerful and combo oriented character.

-Jab: 5K
A 3 frame upward kick that hits twice, can be jump canceled if the second hit lands.

Side tilt: 6HS
A fast far reaching slam that can be combo-ed off of on hit but is death on block or whiff.

Up tilt: c.S
A gut puch that knocks the opponent upward it can be jump canceled on hit, it is your main combo starter.

Down tilt: 2D
A low attack with good range and active time, can be canceled into Side strong by pressing the attack key on hit.

Dash attack: 6S
A far reaching and powerful swing that can be canceled into neutral special by pressing the special key on hit.

Side strong: 5HS
A slow and close ranged swing that packs a punch

Up strong: 5D
Holding the upwards direction during the start of the move will perform a Charged Dust which will take longer but will launch the opponent into the air with you jumping after them. While you are in the air your aerial normals will be faster and have different properties plus they will also be able to be canceled into any other attack on hit.

Down strong: 2D
A sweep that can go under mids and highs

Neutral air: j.D
Landing this move will summon a wall that will bounce the opponent toward you and break after 3 bounces. The opponent can only be bounced off the wall by landing another Neutral air. Each time you land neutral air it gets weaker and on the 4th hit it sends the opponent downward. You can reset the scaling on this move by landing Up tilt or any special move.

Forward/Back air: j.S
A big sword swipe that be be canceled into Neutral air by pressing attack on hit.

Up air: j.HS
A upward swing followed by a downward stab, the upward swing sends the opponent downward and the downward stab hits twice and can be canceled into Neutral air or Up special by pressing attack or special.

Down air: Bandit Bringer
Sol floats in the air before doing a very fast downward punch, the move does not end until you touch the ground.

Neutral special: Gun Flame
A wall of fire that advances forward great for controlling space and can be combo-ed off of if spaced correctly

Side special: Bandit Revolver
A rising knee that can be canceled into a kick on whiff or hit. This move puts you in special fall.

Up special: Volcanic Viper!
A invulnerable upward strike when done on the ground but it is death on block or whiff. If the hit-box lands on the first frame the move hits twice and damage and KO potential increase.

Down special: Night Raid Vortex
Sol rushes forward low to the ground and delivers an uppercut, the uppercut is done when the release the special key also the move con be combo-ed of off but it is death on block or whiff.

aerial Down special: j.6D
A air throw with great KO potential.

Backthrow: Wild Throw
This move throws your opponent straight down behide you, its great for spiking you opponent off stage for a 0% to death :)

Ultra: Tyrant Rave
A 4 frame attack that is invulnerable frame 1, it hits twice and has great damage and KO potential.
Popular Discussions View All (1)
0
5 Aug, 2024 @ 4:37pm
Give me balance suggestions
DumDum
7 Comments
DumDum  [author] 2 Sep, 2024 @ 12:01am 
I have started work on Little Mac from Punch-out he should be done before Oct 22nd.
DumDum  [author] 31 Aug, 2024 @ 5:55am 
Sol Badguy Rinny would be terrifying
221 31 Aug, 2024 @ 1:37am 
this is what Rinny should've been..
DumDum  [author] 4 Aug, 2024 @ 12:33pm 
I already made Sin Kiske
TheSmallNinja 3 Aug, 2024 @ 10:45pm 
ok now add sin kiske
(awesome mod man)
Erans  [developer] 3 Aug, 2024 @ 7:59pm 
HYPE INSTALL!!
DumDum  [author] 3 Aug, 2024 @ 7:56pm 
This guy took me 50-70 hours to do and now that i'm done i'm going to learn how to make music and stages also PLEASE tell me if a move is too unbalanced.