Stellaris

Stellaris

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New Dawn
   
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File Size
Posted
Updated
5.843 MB
4 Aug, 2024 @ 5:36am
14 Jun @ 7:30am
26 Change Notes ( view )

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New Dawn

Description
Deutsche Beschreibung weiter unten.


If you don't own the corresponding DLCs, nothing will change regarding these points.

Features:

Balance changes:
  • +4 tradition slots (11)
  • +4 ascension perk slots (12)
  • +9000 influence capacity (10000)
  • +900 influence at game start (1000)
  • +9026 influence distance cost (10001) (except origin slingshot to the stars)
  • +3 envoys at game start (5)
  • +6 max sector range (10)
  • 100% unique system spawns (also the DLC systems with the corresponding DLC)
  • ai now chooses more likely crises paths
  • new megastructure to spawn a wormhole
  • ascension tradition and crisis paths need all 10 ascension slots selected
  • Dysonsphere, Matter Decompressor and Ringworld now are regular techs instead of ascension perk

Planned features:
  • new ship classes
  • new technologies
  • new origins
  • new ftl bypasses like wormholes, lgates, ...
  • new events
  • new special projects
  • new ftl method






Wenn man die entsprechenden DLCs nicht besitzt, ändert sich zu den Punkten nichts.

Inhalte:

Balance Änderungen:
  • +4 Traditionsslots
  • +4 Aufstiegsvorteileslots
  • +9000 Einflusskapazität (10000)
  • +900 Einfluss zu Spielbeginn (1000)
  • +3 Gesandte zu Spielbeginn (5)
  • +6 max Sektorreichweite (10)
  • einzigartige Systeme spawnen zu 100% (auch die DLC Systeme mit den entsprechenden DLCs)
  • die KI ist gewillter die Kriesenpfade zu wählen, je nach Ethik
  • neue Megastrucktur zur Erschaffung eines Wurmloches

Geplante Inhalte:
  • neue Schiffsklassen
  • neue Technologien
  • neue Ursprünge
  • neue ftl Alternativen wie Wurmlöcher, L-Tore, etc.
  • neue Events
  • neue Spezialprojekte
  • neue ftl Methoden
10 Comments
Artumis Fearmore 14 Feb @ 8:42pm 
Bugged atm. Effects ship size, power, build time and ability to move the fleets.
Love this mod, cant play the game now without it
Passenger159 9 Feb @ 1:35pm 
Love that I wasn't the only one to find this bug, because it doesn't affect just the corvettes. Every ship has their size jacked way up and it just breaks down everything.
HunterC 6 Feb @ 8:34pm 
Hello, with today's update on February 6, I found a bug in the fleet size calculation; a single corvette uses 20 fleet size, which causes an excessive consumption of resources. I hope it can be fixed soon. It's a great mod that I've been using for a while, and it makes the game start more dynamic.
Yuganon  [author] 19 Jan @ 7:06am 
@Warcommissar1 No
Warcommissar1 16 Jan @ 5:39pm 
is this a mod for star wars new dawn?
Yuganon  [author] 30 Oct, 2024 @ 12:18pm 
@Hydra At the moment, there are no plans to release features in individual mods. In the future, there might be an in-game menu for adjusting the features. However, if you have a request for a specific feature to be released as a separate mod, feel free to let me know, and I’ll look into it.
Hydra 17 Sep, 2024 @ 7:45pm 
Whenever you add new content would it be possible to have whats currently in the mod as a separate mod.
Yuganon  [author] 12 Aug, 2024 @ 4:57pm 
@zilix2323 In the future, new weapons will certainly be added, but at the moment, none are specifically planned. However, if you have a good idea that you'd like to share, I'll see if it's feasible to implement it if the idea convinces me.
zilix2323 4 Aug, 2024 @ 7:45am 
oh how interesting! if your adding new ships and technologies how about some new ship weapons
Yuganon  [author] 4 Aug, 2024 @ 5:39am 
If anyone has suggestions or requests for changes or new additions, please let me know in the comments.