Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Recruitment penality based on happiness
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Tags: mod, campaign
File Size
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117.335 KB
4 Aug, 2024 @ 2:18pm
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Recruitment penality based on happiness

Description
This mod is inspired by Thrones of Britannia recruitment system which made your units start at a lower than max HP level. I wanted to be able to propose the recruitment system of ToB, and I will look into how to make recruitment instantaneous, but this is a first step which might give a different experience from the classical Total War one and be enjoyable by itself.

This mod is a small mod which will give a HP penality to the units you will recruit depending on the happiness level of the province in which the army stays during recruitment. The penality will range from an 80% penality at the lowest happiness level, and decrease by 10% increments until the maximum happiness level (100) at which the penality is off.

I might end up making variants of this mod, with different values for each happiness level, one using the influence level instead, and the same mod but for other Total War games.

The mod should not present any compatibility issues aside from conflicts with other mods working on the same mechanic (if there happens to be any), and it should be pretty easy to modify to one's taste using RPFM. It should not need a new save, neither be needed for a save to load.

This is my first mod, I hope you will enjoy it as simple as it is.
9 Comments
Salciano 27 Feb @ 11:00am 
Ah! I see. Maybe create a mod list :)
Magnum MacCalibre  [author] 27 Feb @ 4:30am 
Hello, I'm sorry, it's a mistake, I don't know how to change it to say what mods are suggested to go with it. You can either take them all, take none of them, or look for an other mod I published, it has all four of these mods, but the bonuses and maluses are decreased by a bit in order to not be too heavy (with the worst provincial situations making recruitment and replenishment a tedious process with the original mods).

Originally, I had made the mods so you have one for the recruitment penalty depending on influence, and the other mod being replenishment penalty depending on happiness. For a first try, using these two mods should work pretty well.
Salciano 26 Feb @ 12:41am 
Hi! I'm a bit confused. Does this mod require these mods to work?

"This item requires all of the following other items
Replenishment rate bonus or penality based on influence
Replenishment rate bonus based on happiness
Recruitment penality based on influence"
Magnum MacCalibre  [author] 5 Aug, 2024 @ 2:41pm 
I would suggest checking my workshop page, you might find a surprise.

For the influence, I agree it would have a more noticeable impact, now I get the hang of it, i might do it pretty soon.
the Baron 5 Aug, 2024 @ 2:04pm 
"...and the AI should suffer from this penality as well."

Amazing!! I enjoy your mod a lot. :) If possible, I would like a lot to see the "influence" version to use on my next campaign. It seems will have a much bigger impact when trying to expand in regions from other cultures, so probably much more realistic.
Magnum MacCalibre  [author] 5 Aug, 2024 @ 5:02am 
No, I just checked it, and the AI should suffer from this penality as well.

For the replenishment tied to the province happiness, I believe it's easily doable by adding a modifier, I wouldn't tinker with the base replenishment level of the game, as I think it would be harder this way, I'd do something similar to the climate system of Warhammer, adding a modifier from the base replenishment level. I'll try to see that if I have the time and energy to do so.
the Baron 4 Aug, 2024 @ 5:23pm 
Only applies to the human player? It is possible to make replenishment also tied to the province happiness?

Very interesting mod. The idea of using influence instead is also very good. +1
Magnum MacCalibre  [author] 4 Aug, 2024 @ 4:48pm 
@Killwonder you are right, I added the same picture in english.
KillWonder 4 Aug, 2024 @ 4:35pm 
Very interesting. Though it would help if the screenshot was in English