Total War: WARHAMMER III

Total War: WARHAMMER III

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Nurgle Equaliser SFO
   
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Tags: mod
File Size
Posted
Updated
81.691 KB
4 Aug, 2024 @ 9:33pm
18 Mar @ 2:24pm
4 Change Notes ( view )

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Nurgle Equaliser SFO

In 3 collections by Cerb
SFO Hardcore Mode
75 items
SFO realism and depth collection
71 items
Playtest New Mods To Be Balanced
116 items
Description
Small balance patch to make nurgle less weak in the earlygame and less absurdly overpowered in the late game.

Mostly aimed at players, but will also help nurgle in late game while reducing how oppressive they are in the late game.

Late and mid-game income from buildings has been reduced by 10-25%, and income from military buildings have been reduced by half.

Higher tier units are rarer and take longer to get access to them, and lower tier units are seen in higher numbers and are easier to get.

Some plagues have been reduced slightly in effectiveness on friendly troops/settlements and have been buffed on enemy troops/settlements, so they have more incentive to be used offensively and will have more of an effect when used so, but using them only on your own troops/settlements will be less effective.


8 Comments
Cerb  [author] 18 Mar @ 2:25pm 
Hopefully fixed the whole AI spamming army abilities thing, its now based on kills rather than such a buggy mess that is contact effects
Cerb  [author] 10 Nov, 2024 @ 3:43pm 
Ill look into this today, been a while just getting some time to get things sorted now
RobotLP 8 Sep, 2024 @ 8:19pm 
just saw the changes and i gotta say it's a big improvement from standard sfo unit recruitment, some changes i would make is adding some unit to the plaguebearer building (either hounds/pestigors/forsakens/toads/pox riders) and to the basic monster building switch the bile trolls and spawns with the plague ogres and +1 soul grinder to the advanced monsters military building because rn it slightly favours tamurkhan over the other factions
RobotLP 15 Aug, 2024 @ 8:57pm 
Cerb  [author] 13 Aug, 2024 @ 2:09am 
Should be able to whip one up for you tomorrow
Cerb  [author] 6 Aug, 2024 @ 5:14pm 
Fair enough, no plans myself, how much reduced research speed would you like, ill make it up for you

Honestly surprised there arent any already on the workshop, but i guess it makes sense with how easy most people want the game to be.
Cerb  [author] 6 Aug, 2024 @ 3:30am 
Crazy person ;D
Cerb  [author] 5 Aug, 2024 @ 3:32pm 
I could yeah, but why? In sfo its already crazy slow