Garry's Mod

Garry's Mod

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gm_cfx_park_warfare
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
168.998 MB
5 Aug, 2024 @ 7:06am
27 Jun @ 6:17am
2 Change Notes ( view )

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gm_cfx_park_warfare

Description
Originally posted by Sgt. Ashton Cole:
Just like walk in the park, Jackson.

WARNING: This map supported HDR only, meaning that if you play on LDR, you will get "mat_fullbright 1" jumpscare.
Reason: Because it was time-wasting to compile both LDR and HDR. This map took me about 20 minutes just to compile with HDR lighting, and if I were to compile both, it would take me about 40 minutes to compile. And for that reason, I won't be compiling this map with LDR support.

- FEATURES -

Trivias and facts about this map:
  • I started creating this map on Tuesday 7 May 2024 and finishing it on Monday 5 August 2024. Which is took me about four months and five days to make.
  • This map was mostly inspired by various maps from BF2142, BF3 and Crysis 2.
  • The language using in this city is Simlish, a fictional language from The Sims.
  • There are 2,730 total AI nodes on this map, which exceeded Source Engine's limitation (1,500). (Ground node: 2,154, air node: 403, and hint node: 173.)

- CREDITS -
UEF - Creating/Designing the map, taking screenshots, sounds mixing, creating custom textures, modifying most assets below, and heavily suffering from making this map.
Crytek, EA - Jet flyby sounds from Crysis.
DICE, EA - Various sounds from Battlefield 2142.
Maxis, EA - Various alarm sounds from Spore Galatic Adventure.
Resural (AKA "Mr.Keyb0red") - City battle ambient sounds.
Studio Radi-8 - Models, materials, and sounds from Neotokyo.
Streamline Studios - Battle ambient sounds from "AS-Confexia".
Valve - F-18 Fighter Jet model, boat models, materials, animations from Left 4 Dead 1/2.

Tags
fexia confexia city town street alley alleyway public park tree tall buildings center monument statue dock pier underground store war assault battle conflict seige scifi sci-fi jet flyby
90 Comments
UEF  [author] 27 Jun @ 6:19am 
Some bug fix on a prop that turn invisible on certain angles.

If you see this "Nodegraph out of Date. Rebuilding..." message on the map start, and your Random Map NPC Spawner doesn't work:

Disconnect, and load up the map again, it should work. If it doesn't, then I don't know.
Enczak 26 Jun @ 2:31am 
Yea, I mean rocks textures were missing but after a computer reset it just works.
UEF  [author] 25 Jun @ 7:03pm 
@Enczak
No, you're not bothering me at all. I just need more information about the bugs that you encountered.

But now it's just fixed itself? Well, that's good then lol.
Enczak 25 Jun @ 11:26am 
Sorry for bothering you, it just fixed itself.
I don't know what coused it.
UEF  [author] 25 Jun @ 6:54am 
@Enczak
How am I supposed to fix them when I can't magically know what part of the map is missing textures in your game.

So, would you care to tell me exactly where it's missing textures?
Enczak 25 Jun @ 5:37am 
I have some missing textures pls fix :bms:
Cosmos 17 Jun @ 7:33pm 
gears of war type map wow
OG_PLAYS 25 Mar @ 11:46pm 
sooo good i am using it in a couple of my saves:steamthumbsup::gmod::melon::missing:
Urist 9 Mar @ 9:27am 
I am using the czech rebels mod with ziggys npc group spawner and for some odd reason only the czech rebels spawn under the ground in front of the white van on the players left when they spawn with their head poking out of the ground, it's only the czechs and everything else works fine. I'll do some more testing but this by far the oddest bug i have ever encountered.
hary7ujm 20 Nov, 2024 @ 11:47am 
i aggre with gang_vorbak, dis is Awesome !.