Crusader Kings III

Crusader Kings III

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Revamped Activity Costs
   
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417.087 KB
5 Aug, 2024 @ 8:10am
8 May @ 3:19am
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Revamped Activity Costs

In 1 collection by ACE
ACE's CK3 Playset
50 items
Description
This mod rebalances activity costs by reducing the base costs for kingdoms and empires and by introducing more scaling in the late game (late medieval era). It makes activities cheaper in the early endgame (1200 - 1300) while making them more expensive in the late endgame (1300 - 1453). In the early to mid game the costs are either the same as vanilla or cheaper.


Background & Description
Somehow I always ran into the issue of not having enough gold to host activities while in the early endgame, yet overflowing with gold in the late endgame. Especially pilgrimages became prohibitively expensive, so I ended up making this mod to fix all that.

The cost scaling is now more gradual in the endgame while remaining mostly the same or cheaper before that. The discrepancy with pilgrimage costs not adding up has also been fixed (distance costs are no longer scaled twice).



Features
    Activity Base Costs
    (Tier scaling already applied)
  • County base cost: 30 gold (unchanged)
  • Duchy base cost: 60 gold (unchanged)
  • Kingdom base cost: 80 gold (-60, was 140)
  • Empire base cost: 120 gold (-50, was 170)

    Tier Cost Scaling
    (Multipliers, also applies to activity options)
  • County Tier: 1.0 (unchanged)
  • Duchy Tier: 1.5 (-0.5, was 2.0)
  • Kingdom Tier: 2.0 (-1, was 3.0)
  • Empire Tier: 3.0 (-1, was 4.0)

    Era Cost Scaling
    (Multipliers, applies to base costs and to activity options)
  • Early Medieval: 1.0 (unchanged)
  • High Medieval: 1.5 (unchanged)
  • Late Medieval: 2.0 to 7.0 (2.0 + 0.02 per year after 1200, was 3.0)



Overwrites the following:

*standard_activity_base_cost
*activity_cost_scale_by_era
*activity_cost_scale_by_tier
*activity_pilgrimage




{Link Removed} Discord link has been removed, due to Steam shenanigans.
5 Comments
Krankhar 24 Jul @ 1:13pm 
Paradox Logic: Would you prefer hire three heavy cav maa regiments, build a ducal building or go hunt with your friends? XD
Some Nerd 3 Jun @ 7:24am 
Oh this got updated, nice :steamthumbsup:
brickhead 20 May @ 9:40pm 
dont understand why paradox ust set the cost scaling to the tier of your title instead of basing it off your reallm size or development or something. instead if you get any form of kingdom the game now assumes you are mr moneybags and locks yo out of the activities system until midgame
Vertsang1 22 Nov, 2024 @ 4:48am 
really nice mod!
Like you said, pilgrimage were too costy to do in early game before. So i experienced a whole new gameplay.
Nabukadnezar 27 Oct, 2024 @ 3:57am 
Awesome mod, thank you.