Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Restricted forced march and double time stance
   
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Tags: mod, campaign
File Size
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95.933 KB
6 Aug, 2024 @ 7:29am
1 Change Note ( view )

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Restricted forced march and double time stance

Description
This mod nerfes the stances forced march and double time, so that with this hopefully the crazy behavior of the AI with those stances is a bit more reasonable.

I changed the cost for both stances to 100%, so you and AI can only activate it at the very beginning.
It still gives 150% of the normal movement rate.
Once travelled so much that you cannot switch back to normal stance, the army cannot retreat, and the army cannot reinforce other armies.

A feature I would like to add, but no idea how to do it, is to make it so that after the first step in forced march you cannot even change back. Currently it is only after travelling the "normal" distance. I think in Warhammer 1 it was like that. If someone knows how to do that, please let me know :)

This is my first total war mod, so let me know if there is anything wrong or I missed something.


Compatibility: Should work with saves (back and forth). Should work with any mod that does not mingle with the forced march or double time stats.


Indirect thanks to Alex Zhao/Nuin! I learned through your mods how to find the relevant parameters.
5 Comments
Darius  [author] 7 Aug, 2024 @ 1:21am 
Thanks @Nuin!
Nuin 7 Aug, 2024 @ 12:53am 
There is a CharacterFinishedMovingEvent that you could use to detect a move. Just add a finished moving and in forced march detection, and then disable the others. May have to re-enable them on finish turn (or they may re-enable themselves, i haven't done much on stances besides the sack/raze stuff).

No idea how AI would handle it
888 6 Aug, 2024 @ 10:09am 
Ganossa knows more about it. We tested this mechanic (well I played the game and took an eye on this mechanic g ... so the fun task)
Ai f.e. altough not necessary used forced march even for short distances, being unable to retreat afterwards/exhausted during battle. I remember him changing completely the way stances work .... but that was 3 years ago.. or 2??? He defenitly has a lot experience regarding to stances/forced march.
Darius  [author] 6 Aug, 2024 @ 9:45am 
@ZeroOne, thanks for the tip! Are you saying that manipulating the values can lead to an AI not knowing how to use the stances and creating bad results? I am currently playtesting my changes and haven't noticed anything too crazy, but will have my eyes open and check Ganaossa :steamthumbsup:
888 6 Aug, 2024 @ 9:35am 
@Darius:
Ganaossa (creator of "Agony overhaul" here on steam workshop) already experimented a lot with the stances since Troy. (vanilla AI cant handle the stance system gg)
He should have some answers/ at least some experience with the stance mechanic :-)