Distance

Distance

319 ratings
Numerical Order
   
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22 Oct, 2014 @ 6:39pm
12 Dec, 2014 @ 1:36am
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Numerical Order

Description
After 8 hours, I present the map "Numerical Order". Finishing one track will unlock the next for a total of four tracks accessible via the hub. Included are tracks that feature jumps, blockers, drillers, lasers, and saws, with one track devoted to a giant maze! There's still a little more stuff I want to add, but for now I'll leave it as is.

Please let me know if there are any bugs/issues with the track in the comments.
16 Comments
phort 12 Apr, 2015 @ 1:13pm 
The maze does not work in a driving game and is not fun.

Alternate maze which actually works with cars: Roads or tunnel roads with branching paths. Wrong routes teleport you back to the beginning of the maze.
sim<>n[a] 18 Jan, 2015 @ 1:29pm 
Good style, but certainly not an online map, through to the third sector.Then, nice imitation of revisiting the starting room, i was fooled at first)) And: couldn't you add some signes, warning about jumps in the first sector?
arctic 15 Dec, 2014 @ 8:14pm 
The maze was borderline acceptable, but what really made me quit was the red part.
Sykes Two 12 Dec, 2014 @ 12:49pm 
I understand, and that makes sense. I'm looking forward to trying the maze now that it's actually possible to complete.
niv  [author] 12 Dec, 2014 @ 1:46am 
Meant to say "third (yellow)" instead of "third (green)." Too tired.
niv  [author] 12 Dec, 2014 @ 1:41am 
I have updated the maze to be much easier to complete (added a lot more blockers resulting in less wrong routes). This map was meant to be a puzzle map, so I wanted to try something different, which ended up being the maze. The first (green) was focused on 180 flips and jumps, the second (blue) was focused on obstacles, the third (green) was focused on the mind, and the fourth (red) was focused on survival. I didn't intend the maze to be that difficult that it would result in such negative criticism.

I left the maze aspect there, but it should be much easier to complete now. I still wanted to keep the idea because of how I mentioned before, this map was intended to be a puzzle map.
King of Sorrow 12 Dec, 2014 @ 12:38am 
Your map is FUCKING CANCER.

What was once great, degenerated into a maze. Sure - you have autism-bound players that want to deal with that crap and do so, but when I break out a notebook and have to draw maps like I'm playing fucking Etrian Odyssey?

You fucked up. Sorry. That's bad. WHY MAKE A GOOD LEVEL THEN SHIT ON IT?

THE DOWNVOTES! YOU EARN THEM!
Adziettar 12 Dec, 2014 @ 12:35am 
Sorry, but i downrate this map because this is maze. We can't finised it in MP.
Sykes Two 12 Dec, 2014 @ 12:11am 
When people play levels, they have expectations. There is room for experimentation, but when people start a level and the first half is all about speed, dodging, and skill, a maze (and a hard one at that) is nothing but anger inducing.

I really don't mean this as a threat, but I will downvote this and will do my best to make people avoid this unless the maze is removed, or at least made optional.

This map is top-grade quality, and you deserve popularity and spotlights, but the maze destroys and ruins everything you've built. Without the maze, I would be praising this map and your other work to the end of the world.

Please. It really is terrible, and I'm trying to help as best as I can by saying that.
Sykes Two 12 Dec, 2014 @ 12:06am 
Alright dude, this map is brilliant. It's beautiful, it's clever, and it's great. I was doing a broadcast the other day running through a bunch of maps, and this was by far one of my favorites.

Right. Until. The effing. Maze.

Honestly dude, I've played a few of your maps and they're on the top of my list for favorite non-hardcore maps to play, but the maze, although clever, is the biggest buzzkill in the entire game. As a secret or easter egg, I think it's really cool, but as a required part of the level?

Please... Please don't. I love you as a map designer, and I love every other part of your map, but I spent 20 minutes in the maze before quitting out of frustration and going somewhere else. Distance is about speed, skill, reflexes, momentum, and a careful finger. Not mazes.

Not mazes.

Please.