Don't Starve Together

Don't Starve Together

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File Size
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448.586 KB
6 Aug, 2024 @ 11:20am
17 Aug, 2024 @ 8:24pm
8 Change Notes ( view )

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Item Meta

Description
Item Meta
Displays extra metadata in item tooltips.

Source code: https://github.com/gimme/item-meta

Features
  • Basic Metadata: Hover an item to show basic details such as nutritional values and combat stats.
  • More Metadata: Hold Ctrl to show more metadata such as spoilage time, durability and fuel values.
  • If Cooked: Hold Alt to show what the values will be if the item is cooked.
  • User-Friendly Interface: Familiar icons are used in front of the numbers, which blends in with the UI and makes the information easy to parse.
  • Fair Info: All values are static and do not provide any unfair information based on the game state.

Compatibility
Should work seamlessly with most other mods. However, conflicts may arise with mods that also alter fonts or tooltip displays.
Popular Discussions View All (1)
2
23 Aug, 2024 @ 1:24am
Tips, improvements and what not
Aly
27 Comments
Gimmeh  [author] 25 May @ 6:55am 
If you want me to fix an issue, please let me know how to reproduce it
Patzzzz 14 May @ 2:08pm 
This mod breaks the game for some new mods,like sea fishing mod.... pls update, thanks!
审核未通过,请重新提 16 Nov, 2024 @ 5:57am 
项元
在项目工具提示中显示额外的元数据。

源代码: https://github.com/gimme/item-meta

特征
基本元数据:将鼠标悬停在项目上可显示基本详细信息,例如营养价值和战斗统计数据。
更多元数据:按住 Ctrl 可显示更多元数据,例如变质时间、耐用性和燃料值。
If Cooked(如果已煮熟):按住 Alt 键可显示项目已煮熟时的值。
用户友好的界面: 数字前面使用熟悉的图标,与 UI 融为一体,使信息易于解析。
Fair Info:所有值都是静态的,不会根据游戏状态提供任何不公平的信息。

兼容性
应该与大多数其他 Mod 无缝协作。但是,与同时更改字体或工具提示显示的 Mod 可能会发生冲突。
MaxwellCarter 2 Nov, 2024 @ 6:35pm 
It doesn't break the theme of the game. I love it!
李皓奇 17 Aug, 2024 @ 8:46pm 
:steammocking:
Gimmeh  [author] 17 Aug, 2024 @ 8:28pm 
That's obviously a feature, because who doesn't love hearing that cry! ... Kidding of course, but that got a laugh out of me. Anyway, it's fixed now.
李皓奇 16 Aug, 2024 @ 8:21pm 
Bug found: Mandrake (dead, item) in chest, hovering at first time after game start, would trigger a death sound event played.
Varrgas 2.0 15 Aug, 2024 @ 2:38am 
Not yet, but in a close future (can't say when), I will start a new game with some of this big Mods, you can be sure that I will report any issue and give some feedback :cozybethesda:

I will try to not forget to come back and say hi if it's working, it's easy to forget to send some feedback when everything is fine :monstertraininterested:
Gimmeh  [author] 15 Aug, 2024 @ 2:25am 
Hey, I appreciate the kind words. Yeah, the vanilla experience is definitely what I'm trying to nurture here. Some people want to be Neo and that's completely fine, but I guess that's not for most people.

Short answer to your question: I don't know.

Slightly longer answer: It's possible. The mod is coded in such a way that it should play nicely with changes from most other mods, but it's difficult to know for sure. Someone will have to try it out and report back. I'm happy to investigate any issues that can be replicated.
Varrgas 2.0 14 Aug, 2024 @ 7:15pm 
hoooo! :meepwow:

I truly like the idea of something more vanilla friendly and less nerdy somehow because when you are using"show me" and/or "Insight" we sometime feel like Neo in the Matrix and able to see inside the code of the game to find some timer or info we want.
Very interesting mod well done and nice job, thanks for sharing it with us! :approved:

Note: I'm one of those who is using both at the same time so I'm not blaming anyone

For a future game with big mods, I may use this one for the 1st year or even more more, it will give me some fresh and different experience, thanks again!

Q: Does it work with mods like Uncompromising mod, or Tropical Island and thoses who add Hamlet and shipwreck world inside DST ?
There is Cherry Forest mod too and maybe some others, it will work when using with Item Meta ?


PS: Personal opinion but... "Item Meta" doesn't seems to be the right name for this mod... it doesn't suit well, anyone feel it?:monstertrainpeek: