RimWorld

RimWorld

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Buffs 'n Nerfs for the Generic Ammo Experience
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Mod, 1.5
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985.371 KB
7 Aug, 2024 @ 9:54am
4 Jun @ 1:33am
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Buffs 'n Nerfs for the Generic Ammo Experience

In 1 collection by turkler
The Generic Ammo Experience
12 items
Description
[discord.gg]

This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience. I was initially going to merge these into the main mod but I realized not everyone might be a fan of such big changes, so I've moved those changes to this mod.

A list of changes
There are so, so many small changes that they don't fit in the description character limit of the workshop. You can find a list of changes in the discussions page of this mod.

Keep in mind that the pack is balanced around these changes, this mod is technically optional but strongly recommended.
It goes without saying that all aspects of Combat Extended and the Generic Ammo Experience have full integration, but this mod also patches many, many mods. Everything covered by the main mod (plus some more) is also covered by this mod.

I'm open to all feedback so please do share your opinions about these changes in the comments!
Popular Discussions View All (1)
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30 May @ 8:50pm
PINNED: A list of changes
turkler
71 Comments
turkler  [author] 30 Apr @ 12:24pm 
@AKEKHQ thank you for your feedback! you wouldn't believe how little of it I get
I won't be able to give long explanations due to the workshop comment limit but to put it briefly:
- the armor vest textures are only swapped if you have ve textures, it seemed more fitting to me but I can also revert that. it's really whatever
- composite armor is straight up busted. it competes with recon armor in terms of protection and can stop battle rifle rounds. with a hard armor system where shots either penetrate or they don't, the big armor buff more than makes up for its lesser hp. if you have access to traders, composite stuff is also cheaper to make despite being more advanced. I chose to remove them and buffed the armor values of flak jackets and armor vests a bit instead
- the leather thing, I'll take a look at.

still, thank you for your feedback! feel free to join the discord if you'd like to talk about the changes in detail
AKEKHQ 30 Apr @ 12:17pm 
i wanna give some feedback from playing with the mod soo far.
Looks like you forgot to buff plainlether when buffing various textiles (i consider cow lether to be at least as strong as human lether), I dont know why you swapped textures for CE armor soft and flak vests but it sent me for a loop i guess its just preference.
I understand why you removed composite vest and heavy composite gear, keeping more vanilla gear progression, but it would be nice to have them back (maybe locked behind their own tech)

Other than those nit picks i really like the changes. I really like ammo crafting changes, warcasket durability should be the deafult, and having shield belts that accualy do somthing fells great
Excel Spreadsheet 26 Apr @ 10:36am 
Do you think you'd ever consider making a patch for Vanilla Metals Expanded to make ammo cost lead to make instead of steel?
turkler  [author] 24 Apr @ 1:46am 
@lol no they take four mags. something might be wrong with your mod setup
lol 24 Apr @ 1:18am 
@turkler, the thing is pawns take all the ammo they can find, not just the 2 mags or any other configurable amount
turkler  [author] 24 Apr @ 1:03am 
@lol that's already a thing in base combat extended
lol 24 Apr @ 12:11am 
Hey Turkler, thank you for making these mods! Have you given a thought of implementing a loadout improvement of some kind? Like this fix (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1776175645) does: pawns implicitly carry 2 ammo mags depending on the weapon equipped.

Rationale: to ease up the loadout management in CE (mass/bulk/caliber/ammo type/...) compared to the vanilla game.(just equip one weapon).

Cheers!
Bayonet 18 Apr @ 9:25am 
thanks :steamthumbsup:
turkler  [author] 18 Apr @ 8:02am 
@Bayonet huh, turns out a pr got merged like a day after I downloaded the snapshot and I didn't notice. should be fixed now, thanks for the report!
Bayonet 18 Apr @ 7:03am 
i use last dev snap from gh, but error is still
https://imgur.com/a/y13gsFY