NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Obsidian Fleet Industries BETA
   
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34.803 MB
7 Aug, 2024 @ 10:37am
1 Feb @ 6:57am
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Obsidian Fleet Industries BETA

Description
Beta version of the Obsidian Fleet Industries mod

Along with the three jump drives and a jump deflector which will block jumps from the larger jump drive and scramble jumps from the smaller one, scrambling of a jump causes the ship to be randomly teleported somewhere around the map. In addition there's also a small fighter drone, this drone works the same as a fighter. Currently only has two config options, these will be expanded upon later to include more diverse options. My current plan for the fighter is for it to be a small anti-fighter drone, as it's beam turret is not powerful enough to damage most ships.

How to use the jump drive:
Select the ship with the jump drive
Order movement to a position
Press J
8 Comments
goofball305 31 Jan @ 7:17pm 
How decent is everyone finding the drones? I'm not sure if they're somewhat under-powered or if I'm just using them wrong. I suspect the latter.
Rexxmen12 29 Jan @ 7:52pm 
doesn't seem to work? i have the jump drive on a ship, but no matter what distance i give it it wont jump
NCC-1701  [author] 12 Jan @ 12:12pm 
Yea I'm very busy right now so it might be a little while before I get it working again but I'll get back to it soon
Bread™ 10 Jan @ 5:45pm 
Carrier update causes this to crash the session during initial mod loading of launching neb
WelshMan 13 Oct, 2024 @ 2:34am 
how o you use the jump drives?
Wolfwynd | Reaper 1-2 8 Aug, 2024 @ 9:37am 
Thanks. I like the mod, is fun tactical jumping a battlegroup on top of a hostile group and watching the AI have a absolute panic attack.
NCC-1701  [author] 7 Aug, 2024 @ 7:34pm 
I might have accidentally left agmLib in the project, try adding that. I’ll take a look at it for the next update
Wolfwynd | Reaper 1-2 7 Aug, 2024 @ 6:01pm 
Keep getting resource not found errors, whats the dependencies for the mod?