Darkest Dungeon® II

Darkest Dungeon® II

83 ratings
Faster Driving
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General: Quality of Life
File Size
Posted
Updated
163.687 KB
7 Aug, 2024 @ 12:36pm
29 Jan @ 8:44am
12 Change Notes ( view )

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Faster Driving

Description
This is a simple mod that enables certain editor pref to make the stagecoach go 5 times faster.


[NOTE] Be sure that you're playing on the regular branch and not on the experimental beta for this mod to work, to check your current branch right click on the game -> properties -> betas; As of the Kingdoms update mods seem to not be working if you're playing on experimental branch.

[KNOWN ISSUE] When enabling fast_driving on editor prefs (Basically what this mod does) damage numbers can dissapear on The Valley, as far as i know this is an issue with the game's editorprefs and does not have to do with this mod, since enabling them manually causes the same problem, it's only a thing in The Valley and goes aways once you get to the first inn though!
27 Comments
Delt4 27 Jun @ 7:25am 
Damn, ain't it fast
Capt. Jp 21 Feb @ 7:36am 
Wolfnyr, check my other comment, and try setting the speed to 1.5 that seems to be the sweet spot for me at least.

this should be the line: fast_driving_mult-1.5
in both these files
dd2_mod.Group
driving.txt
Wolfnyr_OctoDude 3 Feb @ 4:04am 
How do you make it a bit slower?
|UDG| Maybe Your Doom 1 Feb @ 5:54am 
Update on my last comment: It just randomly turns on or off despite what the UI says.

[unrelated] It keeps saying my graphics are at Ultra but the slide bar shows it at low and properly updates if you slide it a little. This makes me upsetti
Drago 30 Jan @ 5:16pm 
The kingdoms patch, as you have noticed, has broken the mod. If you have a need for someone else to troubleshoot, I would be happy to offer assistance at "g_drago" (Discord):steamthumbsup:
天神杀意已决 30 Jan @ 3:56am 
I encountered an issue where the damage numbers from attacks are no longer visible while using the mod. Please look into this and provide a fix. Thank you!
roderik  [author] 29 Jan @ 8:56am 
QUICK UPDATE: For anyone having trouble with this mod not working, be sure that you're playing on the REGULAR branch, not on experimental beta, you can check what you're playing in by right clicking on the game -> properties -> betas
roderik  [author] 29 Jan @ 8:30am 
Yes! New kingdom patch seems to have broken this mod, i'll look into it.
|UDG| Maybe Your Doom 29 Jan @ 8:21am 
Doesn't seem to be working for me. Also randomly it gets disabled, but I believe thats unrelated and usually only happens on start up. Checked the files Capt. Jp mention and they seem to be good (didn't save over any of them in the process of checking).
Eric Draven 27 Jan @ 4:11pm 
it`s worked after new patch?