Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

60 ratings
Increased Zone of Control
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Tags: mod, graphical
File Size
Posted
Updated
25.605 KB
7 Aug, 2024 @ 2:04pm
21 Sep, 2024 @ 1:34pm
7 Change Notes ( view )

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Increased Zone of Control

Description
This mod increases the Zone of Control for armies (on land and naval), settlements and forts.

In my opinion, this helps avoid one of the game's infuriating aspects of enemy armies just zipping past your units to hit the weak points, especially for a turn-based game as this, where you can't react.

Armies and settlements have more presence and you can now effectively create chokepoints, if carefully positioning your army (on encamp for example), or build forts in strategic locations.

This allows for more strategic play, positioning, build up of key regions to deter incursions. Hopefully no more 20 stack armies sneaking past your 20 stack army to sack your shrine outpost.

On the flip side, this does make island settlements with forts and forts within the ZoC of settlements harder to capture, as well as ambushes dangerous (making Lookout Points more useful/competitive).

I only changed 3 entries in the table campaign_variables, so it's pretty straightforward.

(i.e. zone_of_control_land_radius; zone_of_control_naval_radius; brige_battle_detection_path_distance - all to twice their initial values)

I'm not sure about compatibilities, but should be pretty harmless I'd reckon.

I just made this for myself, but open to feedback.
45 Comments
gRandaL 22 Sep, 2024 @ 12:09am 
What an interesting development!! Now, this amazing mod can be play with radious! Thanks for your excellent work sir. :steamhappy:
atish_32  [author] 21 Sep, 2024 @ 1:39pm 
@gRandaL - should be working with Radious now. I forced my mod to load last with a prefix on the data table, idea from Radious. Please test it and revert. Also = enjoy! :)
gRandaL 15 Sep, 2024 @ 10:22am 
I'm just a humble mod user. There are many mod that come from experience/brilliant tw player/modder combine with historic & strategist mind modder. Your mod is one of them & I salute you for your masterpiece. :steamthumbsup:
atish_32  [author] 15 Sep, 2024 @ 9:20am 
@gRandaL - also - flattery is the key to my heart (haha) - thank you
atish_32  [author] 15 Sep, 2024 @ 9:15am 
@gRandaL - I thought it might be a simple load order issue, but I just tested and indeed its not working as intended. Let me investigate a bit and find out what might be causing it. I'm open to any ideas you might have as well.
gRandaL 15 Sep, 2024 @ 4:57am 
Yes. After 2.0.2 update, Radious take time to update. Im using all mod (including your brilliant mod) except outdated radious mod and all is fine until recent update from radious, this mod seems not working. Your mod sir, is important and really immersive with strategic planning, where an army or fort can block some strategic pass which make the player and ai to decide which direction to pass or attack. :steambored:
atish_32  [author] 15 Sep, 2024 @ 3:03am 
Just posted an update, now the script is also on fort detection and dismantle duty. Let me know if you find bugs, weird behavior or have suggestions.
atish_32  [author] 15 Sep, 2024 @ 3:03am 
@axossk - yeah, since the fort got dismantled all units inside get a free ticket to the oblivion circus.
atish_32  [author] 15 Sep, 2024 @ 3:00am 
@gRandal - did you test it and was it incompatible?
gRandaL 15 Sep, 2024 @ 1:52am 
can you make one that compatible with radious?