Left 4 Dead 2

Left 4 Dead 2

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Ready or Not MK16 - Compressed Weapon Mod (Combat Rifle)
   
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Game Content: Weapons, Sounds, UI
Weapons: Rifle
File Size
Posted
Updated
18.850 MB
8 Aug, 2024 @ 1:29am
15 Aug, 2024 @ 9:18am
3 Change Notes ( view )

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Ready or Not MK16 - Compressed Weapon Mod (Combat Rifle)

In 1 collection by syahmi2002.sa
syahmi2002.sa's Weapon Mod Reuploads (with Modfications)
136 items
Description
This reuploaded mod will replace Combat Rifle with MK16 from Ready or Not, made for those who don't want to risk their game to have unstable FPS and occasional audio cuts with many HQ-ish mods installed.

What's provided in the original mod by sine:

  • Weapon model with animations, custom HUD icon and sounds

Changes I made to sine's mod:

  • Compressed the .vtf texture files by resizing them to half of their original resolution
  • Remade the custom HUD icon in TLS format
  • Replaced the firing sound with a better one from a video by YouTube @snygaming99 with some conversion work
  • Added a proper incendiary firing sound

You have to subscribe to all Required Items to the right of the description. Please keep in mind that the custom script mod only works on local servers. So, if you use this mod on any official/unofficial online servers, there's a chance that you'll be kicked from the server.

Credits:

VOID Interactive - Weapon model, textures, sounds and animations
YouTube @snygaming99 - Source of the proper firing sounds
sine - Porting works and the original compile for Combat Rifle
Myself - Compressing the .vtf files, remaking the custom HUD icon in TLS format, replacing the firing sound and adding the proper incendiary firing sound

REMINDER: While the purpose of these compressed weapon mods is to minimize the risk of unstable FPS and occasional audio cuts, some of them still have the potential to cause game crashes, as their .smd file(s) (a.k.a. their uncompiled model files) may exceed Source's 17,433 vertices limit. Unfortunately, there's little I can do to address this issue, as splitting their .smd file(s) into different parts requires more skill and trial and error than simply compressing the texture files. Besides, I usually don't take mod nor friend requests.
3 Comments
syahmi2002.sa  [author] 8 Aug, 2024 @ 4:49am 
@plap It's probably either recorded in the firing range or that's how it sounds like from the audio file itself.
plap 8 Aug, 2024 @ 4:47am 
Besides the incendiary sound, the original mod (and basically the rest of sine's works) has a rather poor firing sound that I don't believe that's how it sounds in the game it was ported from, but I liked how they (sine) now managed to come up with a slightly better walking animation than their initial releases