RimWorld

RimWorld

28 ratings
Research and Resource Rebalancing
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
194.123 KB
10 Aug, 2024 @ 10:34am
1 Change Note ( view )

Subscribe to download
Research and Resource Rebalancing

In 1 collection by RedMattis
Red's Workshop Mods
40 items
Description
Rebalances or otherwise messes with a bunch of random mods.

This is a mod where I unapologetically mess around with other people's mods to suit my own personal idea of what is balanced, cool, or good. Generally aims at a vanilla-type balance. Balance is based around good gameplay not realism, but does take plausibility into account.

The mod also aims to make it faster to get started with the mods by e.g. reducing research cost of introductory research. This is a bit like how Rimworld Biotech's Mechtech (and gene) research is available for cheap really early, more because it is good for your gameplay than it really making sense. Expect that sort of adjustments.

Oh, and generally this is a mod where I just do whatever I want to other mods based on my own tastes. E.g. I removed the "Void Touched" eyes and skin because I think they mess with xenotypes too much.

Mods Patches

Save our Ship 2
Patches the costs every other things you can build in the mod. Might look over the research at some point for those doing the SOS2 starts and being stuck unable to repair ship walls and such.

In general this mod makes SOS2 far less excessive with advanced components. No (quantum computing?) airlock doors or basic ship components costing a dozen advanced components. More things use industrial components instead.

There are many reasons for this. One if that I feel it makes getting into space too much of a grind (and encourages making a tiny ugly box, and then just using shuttles to steal your first real ship). ...and once you get started you are drowning in so many advanced components from salvaging that just about everything from other mods because a joke in terms of resource costs.

That said, it is still advanced-component heavy with this, just not to such crazy degrees.

Vanilla Genetics Expanded
You can now get started with splicing animals fairly early in the game, much like messing with genes and mechanoids. The introductory research cost only 400.

I felt like previously you couldn't really dive into VGE until you were already in the mid-game and had stabilized things, and at that point you've probably got a killbox of autocannon turrets for defense anyway, so diving into VGE is more of a somewhat useful novelty project, or replacement for going into bionics.

Genoframes/quality is greatly revamped, and is not longer based around grinding up dozens of dozens of animals. I felt this just encouraged hoarding and made it feel like a mistake whenever you "settled" for a "good" implant or hybrid instead of a legendary.

Also shuffled around what different research unlocks, etc.

https://i.imgur.com/Wo67H7p.mp4
Super-short video showing some changes. Up to date as of 2024-08-10.

Simple Learning
Reduced research costs by a lot, and changed things around a bunch to make it more in line with what you'd expect in Rimworld.

Vanilla Factions Expanded - Tribals
Patched the random wildman joiners so they will be of random xenotypes instead of just endless baseliners (if you have Biotech). I prefer the idea that most humans are outlanders personally, and xenotypes are just more fun. Imo.

Q&A
  • Couldn't this have been a whole bunch of different mods? Yes it absolutely could, but it is easier to maintain one big mod of patches than a dozen small ones. So basically: because I'm lazy.
3 Comments
Futstub 5 Nov, 2024 @ 9:29am 
All of these really make sense. Mod settings would be awesome though. :>
SOGGY DOGGY 10 Aug, 2024 @ 4:45pm 
Could you make it so that the genoframe thing destroys corpse apparel as well? Typically the thing that keeps me from getting into VGE is the trash cleanup.
Олег Мерк 10 Aug, 2024 @ 3:23pm 
Is it possible to add a menu with toggles for patches? I really appreciate part with sos2, but already use mods what messes with genetics, so they will overlap and probably cause some issues