Garry's Mod

Garry's Mod

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Metal Gear Solid - NextBots
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
37.394 MB
10 Aug, 2024 @ 2:13pm
23 Aug, 2024 @ 4:18pm
12 Change Notes ( view )

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Metal Gear Solid - NextBots

In 1 collection by Dopey
Splinter Cell and other Stealth related Add-ons
14 items
Description
Hello, everyone!
This contains a pack of currently 25 NextBots from multiple Metal Gear Solid games such as Metal Gear Solid 2, Metal Gear Solid 3 and Metal Gear Solid Peace Walker.



Current features:
►A detection system based on multiple factors: player distance, light level, stance (standing/crouching/prone), movement speed, and difficulty multiplier.
►Can hold them at gunpoint if you press USE on them.
►Once they are held at gunpoint, you can press USE again to force them to drop items.
►Can knock them out with melee weapons.
►Can breach locked doors if alerted.
►Can drown.
►Can stun them with ASTW2 Flashbangs and Smoke Grenades.
►Can radio for backup if they spot you.
►Custom status effects (credit goes to Stealth Mod for original FX).


ConVar Name
Description
mgs_nextbots_difficulty
Difficulty multiplier, tweaks how quickly AI are alerted to you.
mgs_nextbots_distancetobecomesuspicious
Minimum distance increment before AI starts becoming suspicious to a player in maximum visibility.
mgs_nextbots_distancetobecomealerted
Minimum distance increment before AI starts becoming alerted to a player in maximum visibility.
mgs_nextbots_giveuptime
Time before AI reverts to a calm state after not being able to make contact with the target.
mgs_nextbots_backtime
Time before allies react to an AI being alerted to a player.
mgs_nextbots_wakeuptime
Time before AI wakes up after being knocked out. This time will be doubled for tranquilized characters.
mgs_nextbots_itemdropchance
The percentage AI have to drop items upon dying.
mgs_nextbots_breachdoors
Will AI be able to breach doors?
mgs_nextbots_alarmoverlay
Clientside convar: toggle the alarm overlay effect when AI successfully radio for backup?

Mods for maximum immersion:
wOs Roll Mod
Prone Mod
Custom Incapacitation Mod
Big Shell map
DE_Nightfever map

Have fun!!

Tags: MGS3, Naked Snake, Big Boss, Animated, Playermodels, KONAMI, Kojima, Stealth, Cardboard Box, Sneaking, Covert, Tactical, Cold War


Popular Discussions View All (2)
9
16 Dec, 2024 @ 8:59pm
Feedback
Bustly
1
1 Sep, 2024 @ 3:21am
They are not apearing when clicked
Mr. Green
103 Comments
Dopey  [author] 16 Jul @ 1:53am 
You are pressing your USE key on them from behind them, right?
I am an alligator 15 Jul @ 9:54pm 
Hey, I've been trying to hold them at gunpoint, but nothing happens, either while they are unalerted or alerted, and with the ASTW2 weapons. Am I missing something?
giorgibob152 10 Jul @ 1:37pm 
All of the NPCs turn purple when ever they enter a shadow. How do I fix this???
giorgibob152 10 Jul @ 4:49am 
soldiers become purple when they get near certain stuff or walls
Dopey  [author] 9 Jul @ 12:33am 
@Shadow - It is literally in the required add-ons, I don't know how to make it more obvious than that, other than blast an intrusive message to people's games informing them to install the mod.
Shadow 9 Jul @ 12:23am 
mgs iv haven have a bad aim it seems, plus im not sure if its another mod but they seem to forget the player quickly
Shadow 8 Jul @ 11:31pm 
installed but the problem now is the camera, shows the blue hev hands if you equip the weapon but in third person
Shadow 8 Jul @ 11:17pm 
@Dopey notify people if they fail to have the weapons working because they need this

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2600234804 (WEAPON BASE)
Dopey  [author] 8 Jul @ 11:13pm 
@Shadow you need to install the weapon base for the weapons. You need ASTW2 (Arctic's Simple Third Person 2)
Shadow 8 Jul @ 10:22pm 
only shame in this pack is that most weapons dont work, just show as a blue HEV arm