Counter-Strike 2

Counter-Strike 2

Not enough ratings
Portaverde
2
   
Award
Favorite
Favorited
Unfavorite
Game Mode: Classic, Wingman
Tags: CS2, Map
File Size
Posted
Updated
74.727 MB
10 Aug, 2024 @ 2:55pm
14 Aug, 2024 @ 10:02am
5 Change Notes ( view )

Subscribe to download
Portaverde

Description
A small map (Supports wingman, or 16vs16) based on a holiday in CastelBottacio. The map has all modes supported, buyzones, a single bombsite, and soundscapes. Please note there may be some clipping issues.
17 Comments
ComqLeX 12 May @ 11:26pm 
Possible to add a mini map?:steamthumbsup:
Brigadier Elm  [author] 20 Aug, 2024 @ 5:18am 
Green doored * sorry.

I haven’t published the update as I want to ensure it matches the quality of the rest of the map first.
NakedAgent 19 Aug, 2024 @ 11:43pm 
I'm a little confused. I don't see any changes in the map. And I don't know which one the green footed building is. However, any new parts of the map are certainly welcome.
Brigadier Elm  [author] 19 Aug, 2024 @ 5:11am 
I’m still actively developing this map, I’m currently expanding the map outwards and have turned the green footed building into the bombsite with additional rooms and a third “Lane”.

I’ll review the cube maps and will take a look at adding clipping once I’ve published the new area and route
kullaniciadi 19 Aug, 2024 @ 4:08am 
I liked the art style. not bad, but you need to improve your map more. There is no cubemap in some areas. Add cubemap to the areas where there is absolutely no cubemap, it will look more aesthetic. There are places where you can get to the roof by boosting through some objects. add clips to those places

8/10
♚val∑∑a 17 Aug, 2024 @ 3:46am 
the map is to small for a wingman its like a duel 1v1
NakedAgent 14 Aug, 2024 @ 9:23pm 
And a bonus idea if you're up for it: given the name of the map how much fun would it be if we could actually enter through the green door into the building and aim from the second floor down onto the street? Just an idea...
NakedAgent 14 Aug, 2024 @ 9:22pm 
Ah great. The sun is shining. That's new, right? So now that it's so bright outside I think you need to dim the interior a bit. The living room in one house has 4 lamps and is fairly dim. Which is good. But then the next room (workshop) has only one flimsy light bulb and is much brighter. I think you need to dial down the brightness inside those rooms.
Brigadier Elm  [author] 14 Aug, 2024 @ 6:29am 
I've added a new round of updates, focusing on cleaning up some of the meshes, overhauling the skybox and lighting, and also changing the alley to have a little more detail.
NakedAgent 11 Aug, 2024 @ 7:58pm 
Ah great. I think this is better now.