RimWorld

RimWorld

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Forgelings Race (Continued)
   
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Mod, 1.5, 1.6
File Size
Posted
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3.971 MB
11 Aug, 2024 @ 6:05pm
29 Jun @ 9:05pm
2 Change Notes ( view )

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Forgelings Race (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
511 items
Race Mods
55 items
Description
Original mod by Ogam, Taranchuck, Venomancer777
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2615824324

Continued by Mlie until 1.5
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903634042
https://github.com/emipa606/ForgelingsRace

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Original mod notes (1.3):

Forgelings
"Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings. A blend of steel and flesh, Forgelings consume chemfuel and wood to fuel a burning furnace within their chests. Pummeling metals into shape with their hammer-like fists, heating it with their burning forges, Forgelings make for excellent smiths."

Race Features

Forgelings live to smith metals, and can do so on their own unique spots. Their stomachs a literal furnace, they burn wood and other fuels to power themselves, just watch out! They literally bleed fire. With fists of steel, they can pummel enemies to much in a pinch. They also tend to be more crafty or artistic by default.

-40% base sharp, blunt, and heat armor
-Don't mind extreme heat (Max temp 3000) but still get hypothermia like normal.
-Longer life expectancy (120 vs 80)
-Longer gestation (45 days vs 30)
-Can eat wood, and consider it to be a lavish meal
-Punch about as hard as a regular mace (16.2 vs 15.7) without any quality or material modifiers.
-Drop less leather, presumably due to the gigantic gaping hole in their chests (50 vs 75)
-Forge daggers are a gladius with much higher damage (16 cut + 10 flame vs 16 cut).
-Crucible armor is cooler looking but more expensive plate armor (80 metal + 2 components vs 170 metal). Statwise, it's identical.
-Helmet is cooler looking but more expensive than a simple helmet (40 metal + 1 component vs 40 metal) for identical stats.


Plate
Used mostly to regulate their internal heat, Forgelings created this unique armor to compliment their bizarre physiology.
Helmet
Adorned with smokestacks, this helm makes for a formidable and intimidating armor piece for Forgelings
Dagger
A blazing heat builds within a micro-forge in this dagger, channeled from the Forgeling itself. The slightest cut can painfully sear flesh.
Forgeling Spot
Forgelings can forge metals practically anywhere, their fists the hammer, their thighs the anvil. If you need a forge and smelter on the go, bring a Forgeling. Just mind the heat.

Highly recommend not to use Ideology which changes diet such as being a cannibal, they refuse to eat that food unless forced.


Credits
Commissioned by Venomancer777
Code: C# - Taranchuk
Art: Ogam
19 Comments
Saint Iblis 19 Nov, 2024 @ 1:08pm 
having an issue where Forgelings out of no where can no longer eat. They'll go to pickup wood like they used to, but when going to a table will keep snapping back and dropping the wood, and continue cycling
Aloys 12 Oct, 2024 @ 2:03am 
I don't know why my Forgelings got stuck in the logic bug of finding food after a year
JobDriver threw exception in toil unnamed's initAction for pawn 赵嘉福 driver=JobDriver_Ingest (toilIndex=6) driver.job=(Ingest (Job_2140896) A = Thing_Chemfuel554545 Giver = JobGiver_GetFood [workGiverDef: null])
B.I.G German Guy 22 Aug, 2024 @ 10:11am 
do you know any other forgeling like xenotypes,im tring to make a crafting colony of living furnaces
B.I.G German Guy 22 Aug, 2024 @ 10:11am 
ok :(
Zaljerem  [author] 22 Aug, 2024 @ 10:10am 
That's more work than I care to do, sorry.
B.I.G German Guy 22 Aug, 2024 @ 10:08am 
make it a xenotype please
B.I.G German Guy 22 Aug, 2024 @ 10:05am 
it dosent appear for me :(
Zoomer 21 Aug, 2024 @ 8:47pm 
Oh my bad thanks
Zaljerem  [author] 21 Aug, 2024 @ 6:41am 
This is a HAR race, not a xenotype.
Zoomer 21 Aug, 2024 @ 6:35am 
Not in my xenotypes menu for some reason armor is there tho