Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Warlord - Reforged Eden 2
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
244.725 KB
12 Aug, 2024 @ 7:00am
27 Jun @ 2:35pm
18 Change Notes ( view )

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Warlord - Reforged Eden 2

In 1 collection by Ente
Ente's Reforged Eden 2 Beta Builds
63 items
Description
Built for Reforged Eden 2 (Beta)

Type: End Game CV / Dreadnought
Core 17
Complexity: 21 (21,5)
Unlock Level: 25

Note that Reforged Eden 2 is still a Beta. As it continues to upgrade towards its release, this ship may get broken.

The Warlord is an End Game Dreadnought with a massive Armor Tank. It is a slow boat with a giant hangar and a lot of RP fluff. It can kill Toveras and will probably have an easy time with legacy as well (untested). No idea yet how it performs against Drones.

Comes with two Astra Module Bays. One of these should be used for a module with a CV Repair Platform. This module then can be used while docked, to repair the Warlord, as well as any SVs that are parked above it (when the module bay roof is opened)

Color Schemes:
Color Schemes are available in the Library of the ship.

Upgrading:
The ship is already at max regular CPU, but you could modify it or add an advanced core. It comes with space for:
- 2x Drone bay + Launch pads
- 2x additional heavy weapons
- 4x small turret positions
- full plasma turbines (small ones unmarked - place them wherever you want)
- shield upgrades, marked as option instead of the plasma turbines. But you could place those also e.g. in the front weapon mounts, if those aren't needed.

Weapons:
6 Swarm Missile Launcher (Heavy)

Turrets:
6x light Gatling Turret
6x Plasma Artillery Turret
6x light missile turret
8x Medium Laser Turret
2x EMP Cruise missile turrets

Shield:
Adv. Shield
103k capacity

Equipment:
Adv. Jump Drive
Univ. Constructor
Adv. Constructor
Deconstructor
multiple Armor Locker & Oxygen station
Weapon Locker
Fridges
Food Processor
Grav gens
Long Range Radar Array
Equipment Repair station
4x Hydroponics lamps (and space for grow plots)
ATM
Ship Upgrade Terminal
Scanning Station
Science Station
Micro Jump Drive

Storage:
4x 320k Ammo
6x 640k Storage
Various Cargo Boxes

Here are two modules I built specifically for this ship, to allow it to repair itself and provide more constructors for ammunition production:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3322713295
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3323306120

Some LCDs are modifications from sulusdacors LCD Library, so a big thanks to him for his amazing work!

Update 14.09.2024: Reworked parts of the outer hull, because they kept annyoing me.
79 Comments
Ente  [author] 8 hours ago 
You can loot those from POIs. Or of course change them in creative before bringing it in.
EaglesTallon 14 hours ago 
Would there be any way you could update the blueprint to have the updated constructors/deconstructor? Instead of being the "Commercial Constructor and Commercial Deconstructor" I'm not seeing those in any constuctors to build.

I love the ship, and played with it after I changed those two things!
Ente  [author] 29 May @ 6:59am 
Thats what she said! *Cough* Sorry.
reanor 29 May @ 6:04am 
Why is this ship so LONG?
Wilmore 26 Feb @ 12:26pm 
Definitely good and valid points. I was hoping to get some good advice :-)
Ente  [author] 26 Feb @ 10:23am 
Well imho. a core reduced version of this would be a bad ship that could serve as no more than a carrier. Thats why it is a max core ship on the workshop and not an upgradeable one.

The issue here is, that it is very heavy and uses the cpu to move that mass. So to reduce the cpu needs, you would need to reduce the weight, a lot, which is a hard thing to do in egs. Or strip the weapons, which renders it kinda pointless.
Wilmore 26 Feb @ 9:39am 
I have pondered the thought of making a cheaper initial version blueprint of this ship in creative, to be able to spawn it into survival before I have more than 100 quantum processors, and rather upgrade it as I go.

My question is: What should I remove? CPU and cores, I guess, but would I need to then remove to much else to make it feasible? Any thoughts?
TheBrokeDad 31 Jan @ 2:44pm 
@wilmore trust me the first time it happened to me it took me a very long time to figure out what the issue was. I am glad that fixed it for you.
Wilmore 31 Jan @ 9:42am 
Thanks a lot, that solved it! I had no idea that there was a limit. Fair enough, but I wish it would be stated somewhere.
Wilmore 31 Jan @ 9:22am 
Thanks for the quick response, I'll definitely try that :-)