Space Engineers

Space Engineers

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Phantom Elite Division - Lorax Station
   
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Type: Blueprint
File Size
Posted
Updated
82.999 MB
12 Aug, 2024 @ 2:01pm
13 Aug, 2024 @ 11:48am
3 Change Notes ( view )
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Phantom Elite Division - Lorax Station

In 1 collection by captainbladej52
Phantom Elite Division - 2125 era
22 items
Description
Lore: The first Lorax station was originally a security hub near a popular space port that also helped with air traffic control. When the war against the pirates began again it found itself at the heart of one of the first major engagements in the war. Station commander and staff bravely fought to prevent pirate syndicates from capturing the space port and helped protect escaping transports while offering shelter to displaced civilians. Station was critically damaged during the assault but managed to repel the pirate invasion and save untold lives, having held out until reinforcements from Jx and Boxer Squadrons could arrive. Many of the crew were critically injured or killed, with their commander Alenden Lorax being among those in critical condition. After the battle the station was rebuilt by the local populace and blueprint shared with Phantom Elite Division. Station has since been mass produced and can be found near spaceports or installations operated by military personnel where civilians can come for treatment or temporary shelter when crisis arises.



Description: Lorax Station was created as my spin on the classic earth start easy station using 2125 era tech. I couldn't come up with a starting ground station idea I was satisfied with and desperately needed something to replace my previous ground station that was made back in 2017-ish time. Base is built with a faction in mind, or the single player who wants overkill for fun. Overall goal was to capture the easy start base idea. Idea is similar to the lore in that it's a military base that also caters to civilians.



Features:
2 Large Xabrium Reactor
7 Small Xabrium Reactor Backup
2 Small Uranium Reactor Backup
14 Xabrium Battery
15 Solaris Towers
2 Hydroid Engines (backup)
18 O2/H2 Gens
8 Oxygen Farms
7 Small Reinforced Oxygen tank
7 Small Reinforced Hydrogen Tank
1 Medium Reinforced Hydrogen Tank
1 Medium Reinforced Oxygen Tank
2 Full Size Refinery (regular ones)
2 Adv Era Refinery
4 Assemblers
3 Xabrium Converters
8 Power Efficiency Module
14 Speed Modules
4 Yield Modules
4 Broadcast controller
2 Event Controller
2 Programmable Block
2 Action Relay
1 Medical Room
1 Radion Beacon
1 Radion Anetnna
1 Radion Receiver (set to backup)
2 Repair Projector
24 Reinforced Gatling Turrets (2 grouped with interior turrets)
10 Reinforced Missile Turrets
17 Reinforced Autocannon Turrets
4 BB Duo Turrets
1 Reinforced Railgun Turret
59 Reinforced Interior turrets (set to repel boarders)
55 Oparose Repair Welders
4 2125 Ship Welders
1 Oparose Gigus Weldus (located on repair/construction platform)
6 Weapon Racks
44 Armories
60 Lockers
7 cargo crates
3 Gigus Cargus
16 cryo rooms (2 in triage)
16 bed (2 in triage)
1 Sensor Array
1 Station Core Normal Gravity Gen (settings dialed in)


1 Hangar Bay - Can hold 6 fighters similar in size to Boxer Jump Breaker
-Hangar Bay features lights to help pilots park. Line up your landing cam with center of lights on floor if using one of my designs.
-Hangar Features takeoff lights. Line your astronaut's head up with center of yellow lights and give it gas.
-Hangar Bay features Reinforced Atmo Doors allowing it to remain pressurized at all times.

-DuraMax Heavy Armor hull.



Notes:
-IMPORTANT: This station is built with a faction in mind and built to be planet side or attached to asteroid.
-IMPORTANT 2: If folks want to install a decoy tower, they will need to place one on their own. I wasn't sure where to best put one was so I didn't add one. I also assumed for my world I would eventually slap a shield generator on it.
-All airlocks feature DuraMax Atmo doors allowing station to remain pressurized at all times.
-Station Air supply is isolated from its environment and will not lose pressure unless hull is breached or one of the atmo doors is destroyed.
-Station features vents on outside of station that can be used to pull oxygen in from outside if oxygen is available. Otherwise it will need to use oxygen farms and gas generators.
-Several Easter Eggs placed through station folks may get laugh out of.
-Timer blocks control Red Alert functionality, hangar opening sequence, scramble fighter commands, and Production Room emergency shutdown/restart.
-Triage room has it's own backup batteries, a small xabrium reactor, gas generator, oxygen tank and air vent that can be used in emergency. isolated by connector valve.
-Sorters placed at key parts of station and preset to allow appropriate items through. These are mainly to prevent refined ores from flooding every available storage area, as well as easy mined material drop off, and reload of ammos.
-For those who wish to spawn the station, all armories, cargo crates, lockers, and barrels come stocked with various items. Barrels in logistical areas contain parts to help keep pipes operational as much as possible in battle.
-For those who wish to spawn the station, weapons come prestocked with starter supply of ammo. Triage oxygen gen and reactor come with starting supply of ice and xabrium.
-Turrets can be controlled from either Air Traffic Tower or the Command Center. Command Center contains more critical items.
-Button pedestal located in refining area to cycle drain all on/off for when mining ships get tempermental about unloading their cargo.
-Once in awhile the sorter setup as a whole may try to act up and try to do a pull loop. If it does this go into the terminal and select all the sorters at once. From there cycle their drain all setting to on, then back off. This should fix the issue. The one to unload the mining ships seems to be the one with the biggest issues hence the button pedestal. Otherwise if it keeps acting up let me know.
1 Comments
captainbladej52  [author] 13 Aug, 2024 @ 11:19am 
-incorrect version of station uploaded before. I've now rectified this. Also not sure why steam didn't tag all the DLCs needed for this. I've corrected that as well. let me know if I missed any.